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-rw-r--r--src/sst.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/sst.c b/src/sst.c
index afe7eb3..9dc8829 100644
--- a/src/sst.c
+++ b/src/sst.c
@@ -167,7 +167,17 @@ static bool already_loaded = false, skip_unload = false;
// auto-update message. see below in do_featureinit()
static const char *updatenotes = "\
-* various internal cleanup\n\
+* Added the ability to display this update information, hi there!\n\
+* Fixed loading if the game is under a Unicode/foreign-language file path\n\
+* Added sst_alias_remove and sst_alias_clear commands\n\
+* Autojump in Portal now requires sv_cheats 1, to keep the moderators happy\n\
+* The plugin can be loaded under Portal 2 again, although it might not do much\n\
+* cl_showdemooverlay is now unhidden for use as a recording indicator\n\
+* Added rapid resetting of L4D1/2 runs via the sst_l4d_quickreset command\n\
+* Added sst_mouse_factor, which can scale down raw input for view-snap tricks\n\
+* Reimplemented snd_mute_losefocus for games that don't have it\n\
+* Improved error messages across the board, so it's easier to report issues\n\
+* Fixed a bunch of other minor bugs and cleaned up tons of code\n\
";
#include <featureinit.gen.h> // generated by build/codegen.c