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-rw-r--r--src/sst.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/sst.c b/src/sst.c
index 5a7ca31..edd083f 100644
--- a/src/sst.c
+++ b/src/sst.c
@@ -160,6 +160,15 @@ static const char *VCALLCONV GetStringForSymbol_hook(void *this, int s) {
return ret;
}
+// by hooking stuffcmds, we get a callback after the last of the startup
+// commands have run (the command line ones)
+static struct con_cmd *cmd_stuffcmds = 0;
+static con_cmdcb orig_stuffcmds_cb;
+static void hook_stuffcmds_cb(const struct con_cmdargs *args) {
+ orig_stuffcmds_cb(args);
+ fixes_tryagainlater();
+}
+
// vstdlib symbol, only currently used in l4d2 but exists everywhere so oh well
IMPORT void *KeyValuesSystem(void);
@@ -277,6 +286,12 @@ static bool do_load(ifacefactory enginef, ifacefactory serverf) {
(void *)GetStringForSymbol_hook);
}
+ cmd_stuffcmds = con_findcmd("stuffcmds");
+ if (cmd_stuffcmds) {
+ orig_stuffcmds_cb = cmd_stuffcmds->cb;
+ cmd_stuffcmds->cb = hook_stuffcmds_cb;
+ }
+
e: con_colourmsg(RGBA(64, 255, 64, 255),
LONGNAME " v" VERSION " successfully loaded");
con_colourmsg(RGBA(255, 255, 255, 255), " for game ");
@@ -338,6 +353,7 @@ static void do_unload(void) {
if (orig_GetStringForSymbol) {
unhook_vtable(kvsvt, 4, (void *)orig_GetStringForSymbol);
}
+ if (cmd_stuffcmds) cmd_stuffcmds->cb = orig_stuffcmds_cb;
}
static bool VCALLCONV Load(void *this, ifacefactory enginef,