diff options
Diffstat (limited to 'src/rinput.c')
-rw-r--r-- | src/rinput.c | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/src/rinput.c b/src/rinput.c new file mode 100644 index 0000000..1929aee --- /dev/null +++ b/src/rinput.c @@ -0,0 +1,181 @@ +/* + * Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, + * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM + * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +// NOTE: compiled on Windows only. All Linux Source releases are new enough to +// have raw input already. + +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include <stdbool.h> +#include <Windows.h> + +#include "con_.h" +#include "hook.h" +#include "intdefs.h" + +// We reimplement m_rawinput by hooking cursor functions in the same way as +// RInput (it's way easier than replacing all the mouse-handling internals of +// the actual engine). We also take the same window class it does in order to +// either block it from being loaded redundantly, or be blocked if it's already +// loaded. If m_rawinput already exists, we do nothing; people should use the +// game's native raw input instead in that case. + +#define ERR "sst: rinput: error: " + +#define USAGEPAGE_MOUSE 1 +#define USAGE_MOUSE 2 + +static volatile long dx = 0, dy = 0; +static void *inwin; + +DEF_CVAR_UNREG(m_rawinput, "Use Raw Input for mouse input (SST reimplementation)", + 0, CON_ARCHIVE | CON_HIDDEN) + +static ssize __stdcall inproc(void *wnd, uint msg, ssize wp, ssize lp) { + switch (msg) { + case WM_INPUT:; + char buf[sizeof(RAWINPUTHEADER) + sizeof(RAWMOUSE) /* = 40 */]; + uint sz = sizeof(buf); + if (GetRawInputData((void *)lp, RID_INPUT, buf, &sz, + sizeof(RAWINPUTHEADER)) != -1) { + RAWINPUT *ri = (RAWINPUT *)buf; + if (ri->header.dwType == RIM_TYPEMOUSE) { + // NOTE: I can't tell if RInput has been really slightly + // wrong for years or if there's actually a really subtle + // reason why an atomic/memory-fenced add is unnecessary for + // synchronisation but I'd rather err on the side of being + // really pedantic and careful for totally accurate mouse + // input, at *presumably* no noticeable performance cost. + InterlockedAdd(&dx, ri->data.mouse.lLastX); + InterlockedAdd(&dy, ri->data.mouse.lLastY); + } + } + return 0; + case WM_DESTROY: + PostQuitMessage(0); + return 0; + } + return DefWindowProc(wnd, msg, wp, lp); +} + +static ulong __stdcall threadmain(void *unused) { + MSG m; + // XXX: ignoring errors, in theory could spin? in practice rinput does this + // too and it's probably fine lol + while (GetMessageW(&m, inwin, 0, 0)) DispatchMessage(&m); + return 0; +} + +typedef int (*__stdcall GetCursorPos_func)(POINT *p); +static GetCursorPos_func orig_GetCursorPos; +static int __stdcall hook_GetCursorPos(POINT *p) { + if (!con_getvari(m_rawinput)) return orig_GetCursorPos(p); + p->x = dx; p->y = dy; + return 0; +} +typedef int (*__stdcall SetCursorPos_func)(int x, int y); +static SetCursorPos_func orig_SetCursorPos; +static int __stdcall hook_SetCursorPos(int x, int y) { + dx = x; dy = y; + return orig_SetCursorPos(x, y); +} + +bool rinput_init(void) { + if (con_findvar("m_rawinput")) return false; // no need! + // create cvar hidden so if we fail to init, setting can still be preserved + con_reg(m_rawinput); + + WNDCLASSEXW wc = { + .cbSize = sizeof(wc), + // cast because inproc is binary-compatible but doesn't use stupid + // microsoft typedefs + .lpfnWndProc = (WNDPROC)&inproc, + .lpszClassName = L"RInput" + }; + if (!RegisterClassExW(&wc)) { + struct con_colour gold = {255, 210, 0, 255}; + struct con_colour blue = {45, 190, 190, 255}; + struct con_colour white = {200, 200, 200, 255}; + con_colourmsg(&gold, "SST PROTIP! "); + con_colourmsg(&blue, "It appears you're using RInput.exe.\n" + "Consider launching without that and using "); + con_colourmsg(&gold, "m_rawinput 1"); + con_colourmsg(&blue, " instead!\n"); + con_colourmsg(&white, "This option carries over to newer game versions " + "that have it built-in. No need for external programs :)\n"); + return false; + } + + orig_GetCursorPos = (GetCursorPos_func)hook_inline((void *)&GetCursorPos, + (void *)&hook_GetCursorPos); + if (!orig_GetCursorPos) { + con_warn(ERR "couldn't hook GetCursorPos\n"); + goto e0; + } + orig_SetCursorPos = (SetCursorPos_func)hook_inline((void *)&SetCursorPos, + (void *)&hook_SetCursorPos); + if (!orig_SetCursorPos) { + con_warn(ERR "couldn't hook SetCursorPos\n"); + goto e1; + } + + inwin = CreateWindowExW(0, L"RInput", L"RInput", 0, 0, 0, 0, 0, 0, 0, 0, 0); + if (!inwin) { + con_warn(ERR " couldn't create input window\n"); + goto e2; + } + RAWINPUTDEVICE rd = { + .hwndTarget = inwin, + .usUsagePage = USAGEPAGE_MOUSE, + .usUsage = USAGE_MOUSE + }; + if (!RegisterRawInputDevices(&rd, 1, sizeof(rd))) { + con_warn(ERR " couldn't create raw mouse device\n"); + goto e3; + } + if (!CreateThread(0, 8192, &threadmain, 0, 0, 0)) { + con_warn(ERR " couldn't create thread\n"); + goto e4; + } + + m_rawinput->base.flags &= ~CON_HIDDEN; + return true; + +e4: rd.dwFlags |= RIDEV_REMOVE; rd.hwndTarget = 0; + RegisterRawInputDevices(&rd, 1, sizeof(rd)); +e3: DestroyWindow(inwin); +e2: unhook_inline((void *)orig_SetCursorPos); +e1: unhook_inline((void *)orig_GetCursorPos); +e0: UnregisterClassW(L"RInput", 0); + return false; +} + +void rinput_end(void) { + RAWINPUTDEVICE rd = { + .dwFlags = RIDEV_REMOVE, + .hwndTarget = 0, + .usUsagePage = USAGEPAGE_MOUSE, + .usUsage = USAGE_MOUSE + }; + RegisterRawInputDevices(&rd, 1, sizeof(rd)); + DestroyWindow(inwin); + UnregisterClassW(L"RInput", 0); + + unhook_inline((void *)orig_GetCursorPos); + unhook_inline((void *)orig_SetCursorPos); +} + +// vi: sw=4 ts=4 noet tw=80 cc=80 |