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diff --git a/src/rinput.c b/src/rinput.c
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+/*
+ * Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+ * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
+ * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+ * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+ * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+ * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+// NOTE: compiled on Windows only. All Linux Source releases are new enough to
+// have raw input already.
+
+#define WIN32_LEAN_AND_MEAN
+#define NOMINMAX
+#include <stdbool.h>
+#include <Windows.h>
+
+#include "con_.h"
+#include "hook.h"
+#include "intdefs.h"
+
+// We reimplement m_rawinput by hooking cursor functions in the same way as
+// RInput (it's way easier than replacing all the mouse-handling internals of
+// the actual engine). We also take the same window class it does in order to
+// either block it from being loaded redundantly, or be blocked if it's already
+// loaded. If m_rawinput already exists, we do nothing; people should use the
+// game's native raw input instead in that case.
+
+#define ERR "sst: rinput: error: "
+
+#define USAGEPAGE_MOUSE 1
+#define USAGE_MOUSE 2
+
+static volatile long dx = 0, dy = 0;
+static void *inwin;
+
+DEF_CVAR_UNREG(m_rawinput, "Use Raw Input for mouse input (SST reimplementation)",
+ 0, CON_ARCHIVE | CON_HIDDEN)
+
+static ssize __stdcall inproc(void *wnd, uint msg, ssize wp, ssize lp) {
+ switch (msg) {
+ case WM_INPUT:;
+ char buf[sizeof(RAWINPUTHEADER) + sizeof(RAWMOUSE) /* = 40 */];
+ uint sz = sizeof(buf);
+ if (GetRawInputData((void *)lp, RID_INPUT, buf, &sz,
+ sizeof(RAWINPUTHEADER)) != -1) {
+ RAWINPUT *ri = (RAWINPUT *)buf;
+ if (ri->header.dwType == RIM_TYPEMOUSE) {
+ // NOTE: I can't tell if RInput has been really slightly
+ // wrong for years or if there's actually a really subtle
+ // reason why an atomic/memory-fenced add is unnecessary for
+ // synchronisation but I'd rather err on the side of being
+ // really pedantic and careful for totally accurate mouse
+ // input, at *presumably* no noticeable performance cost.
+ InterlockedAdd(&dx, ri->data.mouse.lLastX);
+ InterlockedAdd(&dy, ri->data.mouse.lLastY);
+ }
+ }
+ return 0;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ return 0;
+ }
+ return DefWindowProc(wnd, msg, wp, lp);
+}
+
+static ulong __stdcall threadmain(void *unused) {
+ MSG m;
+ // XXX: ignoring errors, in theory could spin? in practice rinput does this
+ // too and it's probably fine lol
+ while (GetMessageW(&m, inwin, 0, 0)) DispatchMessage(&m);
+ return 0;
+}
+
+typedef int (*__stdcall GetCursorPos_func)(POINT *p);
+static GetCursorPos_func orig_GetCursorPos;
+static int __stdcall hook_GetCursorPos(POINT *p) {
+ if (!con_getvari(m_rawinput)) return orig_GetCursorPos(p);
+ p->x = dx; p->y = dy;
+ return 0;
+}
+typedef int (*__stdcall SetCursorPos_func)(int x, int y);
+static SetCursorPos_func orig_SetCursorPos;
+static int __stdcall hook_SetCursorPos(int x, int y) {
+ dx = x; dy = y;
+ return orig_SetCursorPos(x, y);
+}
+
+bool rinput_init(void) {
+ if (con_findvar("m_rawinput")) return false; // no need!
+ // create cvar hidden so if we fail to init, setting can still be preserved
+ con_reg(m_rawinput);
+
+ WNDCLASSEXW wc = {
+ .cbSize = sizeof(wc),
+ // cast because inproc is binary-compatible but doesn't use stupid
+ // microsoft typedefs
+ .lpfnWndProc = (WNDPROC)&inproc,
+ .lpszClassName = L"RInput"
+ };
+ if (!RegisterClassExW(&wc)) {
+ struct con_colour gold = {255, 210, 0, 255};
+ struct con_colour blue = {45, 190, 190, 255};
+ struct con_colour white = {200, 200, 200, 255};
+ con_colourmsg(&gold, "SST PROTIP! ");
+ con_colourmsg(&blue, "It appears you're using RInput.exe.\n"
+ "Consider launching without that and using ");
+ con_colourmsg(&gold, "m_rawinput 1");
+ con_colourmsg(&blue, " instead!\n");
+ con_colourmsg(&white, "This option carries over to newer game versions "
+ "that have it built-in. No need for external programs :)\n");
+ return false;
+ }
+
+ orig_GetCursorPos = (GetCursorPos_func)hook_inline((void *)&GetCursorPos,
+ (void *)&hook_GetCursorPos);
+ if (!orig_GetCursorPos) {
+ con_warn(ERR "couldn't hook GetCursorPos\n");
+ goto e0;
+ }
+ orig_SetCursorPos = (SetCursorPos_func)hook_inline((void *)&SetCursorPos,
+ (void *)&hook_SetCursorPos);
+ if (!orig_SetCursorPos) {
+ con_warn(ERR "couldn't hook SetCursorPos\n");
+ goto e1;
+ }
+
+ inwin = CreateWindowExW(0, L"RInput", L"RInput", 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ if (!inwin) {
+ con_warn(ERR " couldn't create input window\n");
+ goto e2;
+ }
+ RAWINPUTDEVICE rd = {
+ .hwndTarget = inwin,
+ .usUsagePage = USAGEPAGE_MOUSE,
+ .usUsage = USAGE_MOUSE
+ };
+ if (!RegisterRawInputDevices(&rd, 1, sizeof(rd))) {
+ con_warn(ERR " couldn't create raw mouse device\n");
+ goto e3;
+ }
+ if (!CreateThread(0, 8192, &threadmain, 0, 0, 0)) {
+ con_warn(ERR " couldn't create thread\n");
+ goto e4;
+ }
+
+ m_rawinput->base.flags &= ~CON_HIDDEN;
+ return true;
+
+e4: rd.dwFlags |= RIDEV_REMOVE; rd.hwndTarget = 0;
+ RegisterRawInputDevices(&rd, 1, sizeof(rd));
+e3: DestroyWindow(inwin);
+e2: unhook_inline((void *)orig_SetCursorPos);
+e1: unhook_inline((void *)orig_GetCursorPos);
+e0: UnregisterClassW(L"RInput", 0);
+ return false;
+}
+
+void rinput_end(void) {
+ RAWINPUTDEVICE rd = {
+ .dwFlags = RIDEV_REMOVE,
+ .hwndTarget = 0,
+ .usUsagePage = USAGEPAGE_MOUSE,
+ .usUsage = USAGE_MOUSE
+ };
+ RegisterRawInputDevices(&rd, 1, sizeof(rd));
+ DestroyWindow(inwin);
+ UnregisterClassW(L"RInput", 0);
+
+ unhook_inline((void *)orig_GetCursorPos);
+ unhook_inline((void *)orig_SetCursorPos);
+}
+
+// vi: sw=4 ts=4 noet tw=80 cc=80