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-rw-r--r--src/l4dwarp.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/l4dwarp.c b/src/l4dwarp.c
index 24c3873..d24e39c 100644
--- a/src/l4dwarp.c
+++ b/src/l4dwarp.c
@@ -1,5 +1,5 @@
/*
- * Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com>
+ * Copyright © 2024 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -25,6 +25,7 @@
#include "gamedata.h"
#include "gametype.h"
#include "intdefs.h"
+#include "langext.h"
#include "mem.h"
#include "vcall.h"
@@ -41,7 +42,7 @@ DECL_VFUNC_DYN(void, Teleport, const struct vec3f */*pos*/,
DEF_CCMD_HERE_UNREG(sst_l4d_testwarp, "Simulate a bot warping to you",
CON_SERVERSIDE | CON_CHEAT) {
struct edict *ed = ent_getedict(con_cmdclient + 1);
- if (!ed) { errmsg_errorx("couldn't access player entity"); return; }
+ if_cold (!ed) { errmsg_errorx("couldn't access player entity"); return; }
void *e = GetBaseEntity(ed->ent_unknown); // is this call required?
struct vec3f *org = mem_offset(e, off_entpos);
struct vec3f *ang = mem_offset(e, off_eyeang);