diff options
Diffstat (limited to 'src/l4dwarp.c')
-rw-r--r-- | src/l4dwarp.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/l4dwarp.c b/src/l4dwarp.c index 5412b64..5540763 100644 --- a/src/l4dwarp.c +++ b/src/l4dwarp.c @@ -34,14 +34,14 @@ REQUIRE_GAMEDATA(off_eyeang) REQUIRE_GAMEDATA(vtidx_Teleport) DECL_VFUNC_DYN(void *, GetBaseEntity) -DECL_VFUNC_DYN(void, Teleport, const struct vec3f *pos, const struct vec3f *ang, - const struct vec3f *vel) +DECL_VFUNC_DYN(void, Teleport, const struct vec3f */*pos*/, + const struct vec3f */*pos*/, const struct vec3f */*vel*/) DEF_CCMD_HERE_UNREG(sst_l4d_testwarp, "Simulate a bot warping to you", CON_SERVERSIDE | CON_CHEAT) { struct edict *ed = ent_getedict(con_cmdclient + 1); if (!ed) { errmsg_errorx("couldn't access player entity"); return; } - void *e = VCALL(ed->ent_unknown, GetBaseEntity); // is this call required? + void *e = GetBaseEntity(ed->ent_unknown); // is this call required? struct vec3f *org = mem_offset(e, off_entpos); struct vec3f *ang = mem_offset(e, off_eyeang); // L4D idle warps go up to 10 units behind relative to whatever angle the @@ -49,7 +49,7 @@ DEF_CCMD_HERE_UNREG(sst_l4d_testwarp, "Simulate a bot warping to you", // displacing vertically float pitch = ang->x * M_PI / 180, yaw = ang->y * M_PI / 180; float shift = -10 * cos(pitch); - VCALL(e, Teleport, &(struct vec3f){org->x + shift * cos(yaw), + Teleport(e, &(struct vec3f){org->x + shift * cos(yaw), org->y + shift * sin(yaw), org->z}, 0, &(struct vec3f){0, 0, 0}); } |