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Diffstat (limited to 'src/l4dwarp.c')
-rw-r--r-- | src/l4dwarp.c | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/l4dwarp.c b/src/l4dwarp.c new file mode 100644 index 0000000..94b7911 --- /dev/null +++ b/src/l4dwarp.c @@ -0,0 +1,60 @@ +/* + * Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, + * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM + * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#define _USE_MATH_DEFINES // ... windows. +#include <math.h> +#include <stdbool.h> + +#include "con_.h" +#include "engineapi.h" +#include "ent.h" +#include "gamedata.h" +#include "gametype.h" +#include "intdefs.h" +#include "mem.h" +#include "vcall.h" + +DECL_VFUNC_DYN(void *, GetBaseEntity) +DECL_VFUNC_DYN(void, Teleport, const struct vec3f *pos, const struct vec3f *ang, + const struct vec3f *vel) + +DEF_CCMD_HERE_UNREG(sst_l4d_testwarp, "Simulate a bot warping to you", + CON_SERVERSIDE) { + struct edict *ed = ent_getedict(con_cmdclient + 1); + if (!ed) { con_warn("error: couldn't access player entity\n"); return; } + void *e = VCALL(ed->ent_unknown, GetBaseEntity); // is this call required? + struct vec3f *org = mem_offset(e, off_entpos); + struct vec3f *ang = mem_offset(e, off_eyeang); + // L4D idle warps go up to 10 units behind relative to whatever angle the + // player is facing, lessening the distance based on pitch angle but never + // displacing vertically + float pitch = ang->x * M_PI / 180, yaw = ang->y * M_PI / 180; + float shift = -10 * cos(pitch); + VCALL(e, Teleport, &(struct vec3f){org->x + shift * cos(yaw), + org->y + shift * sin(yaw), org->z}, 0, &(struct vec3f){0, 0, 0}); +} + +bool l4dwarp_init(void) { + if (!GAMETYPE_MATCHES(L4Dx)) return false; + if (!has_off_entpos || !has_off_eyeang || !has_vtidx_Teleport) { + con_warn("l4dwarp: missing gamedata entries for this engine\n"); + return false; + } + con_reg(sst_l4d_testwarp); + return true; +} + +// vi: sw=4 ts=4 noet tw=80 cc=80 |