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-rw-r--r--src/l4dwarp.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/l4dwarp.c b/src/l4dwarp.c
index d24e39c..c17c7b8 100644
--- a/src/l4dwarp.c
+++ b/src/l4dwarp.c
@@ -44,8 +44,8 @@ DEF_CCMD_HERE_UNREG(sst_l4d_testwarp, "Simulate a bot warping to you",
struct edict *ed = ent_getedict(con_cmdclient + 1);
if_cold (!ed) { errmsg_errorx("couldn't access player entity"); return; }
void *e = GetBaseEntity(ed->ent_unknown); // is this call required?
- struct vec3f *org = mem_offset(e, off_entpos);
- struct vec3f *ang = mem_offset(e, off_eyeang);
+ const struct vec3f *org = mem_offset(e, off_entpos);
+ const struct vec3f *ang = mem_offset(e, off_eyeang);
// L4D idle warps go up to 10 units behind yaw, lessening based on pitch.
float pitch = ang->x * M_PI / 180, yaw = ang->y * M_PI / 180;
float shift = -10 * cos(pitch);