diff options
Diffstat (limited to 'src/l4dreset.c')
-rw-r--r-- | src/l4dreset.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/l4dreset.c b/src/l4dreset.c index 4a8792e..a53b987 100644 --- a/src/l4dreset.c +++ b/src/l4dreset.c @@ -31,6 +31,7 @@ #include "gameserver.h" #include "hook.h" #include "intdefs.h" +#include "langext.h" #include "l4dmm.h" #include "mem.h" #include "sst.h" @@ -84,14 +85,13 @@ static struct CVoteIssue *getissue(const char *textkey) { static inline void reset(void) { // reset the vote cooldowns if possible (will skip L4D1). only necessary on - // versions >2045 and on map 1, but it's easiest to do unconditionally - if (off_callerrecords != -1) { - // This is equivalent to CUtlVector::RemoveAll() as there's no - // destructors to call. The result as is if nobody had ever voted. - struct CUtlVector *recordvector = mem_offset(*votecontroller, - off_callerrecords); - recordvector->sz = 0; - } + // versions >2045 and on map 1, but it's easiest to do unconditionally. + // the way this is written will *hopefully* produce a nice neat lea+cmovne. + struct CUtlVector *recordvector = mem_offset(*votecontroller, + off_callerrecords); + // This is equivalent to CUtlVector::RemoveAll() as there's no + // destructors to call. The result as is if nobody had ever voted. + if_random (off_callerrecords != -1) recordvector->sz = 0; ExecuteCommand(getissue("#L4D_vote_restart_game")); } @@ -503,24 +503,24 @@ ok: // Director::Update calls UnfreezeTeam after the first jmp instruction INIT { struct con_cmd *cmd_listissues = con_findcmd("listissues"); - if (!cmd_listissues) { + if_cold (!cmd_listissues) { errmsg_errorx("couldn't find \"listissues\" command"); return false; } con_cmdcbv1 listissues_cb = con_getcmdcbv1(cmd_listissues); const uchar *nextinsns = find_votecontroller(listissues_cb); - if (!nextinsns) { + if_cold (!nextinsns) { errmsg_errorx("couldn't find vote controller variable"); return false; } - if (!find_voteissues(nextinsns)) { + if_cold (!find_voteissues(nextinsns)) { errmsg_errorx("couldn't find vote issues list offset\n"); return false; } void **vtable; #ifdef _WIN32 void *GameShutdown = (*(void ***)srvdll)[vtidx_GameShutdown]; - if (!find_TheDirector(GameShutdown)) { + if_cold (!find_TheDirector(GameShutdown)) { errmsg_errorx("couldn't find TheDirector variable"); return false; } @@ -532,7 +532,7 @@ INIT { if (GAMETYPE_MATCHES(L4D2)) { #endif vtable = mem_loadptr(director); - if (!os_mprot(vtable + vtidx_OnGameplayStart, sizeof(*vtable), + if_cold (!os_mprot(vtable + vtidx_OnGameplayStart, sizeof(*vtable), PAGE_READWRITE)) { errmsg_errorsys("couldn't make virtual table writable"); return false; @@ -543,7 +543,7 @@ INIT { } else /* L4D1 */ { void *GameFrame = (*(void ***)srvdll)[vtidx_GameFrame]; - if (!find_UnfreezeTeam(GameFrame)) { + if_cold (!find_UnfreezeTeam(GameFrame)) { errmsg_errorx("couldn't find UnfreezeTeam function"); return false; } @@ -556,16 +556,16 @@ INIT { // g_voteController is invalid if not running a server so get the // vtable by inspecting the ent factory code instead const struct CEntityFactory *factory = ent_getfactory("vote_controller"); - if (!factory) { + if_cold (!factory) { errmsg_errorx("couldn't find vote controller entity factory"); goto nocd; } vtable = ent_findvtable(factory, "CVoteController"); - if (!vtable) { + if_cold (!vtable) { errmsg_errorx("couldn't find CVoteController vtable"); goto nocd; } - if (!find_votecallers(vtable[vtidx_Spawn])) { + if_cold (!find_votecallers(vtable[vtidx_Spawn])) { errmsg_errorx("couldn't find vote callers list offset"); nocd: errmsg_note("resetting a first map will not clear vote cooldowns"); } |