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-rw-r--r--src/l4dmm.c50
1 files changed, 36 insertions, 14 deletions
diff --git a/src/l4dmm.c b/src/l4dmm.c
index d391584..2439d6b 100644
--- a/src/l4dmm.c
+++ b/src/l4dmm.c
@@ -54,6 +54,7 @@ static union { // space saving
#define oldmmiface U.oldmmiface
#define sym_game U.sym_game
#define sym_campaign U.sym_campaign
+static int sym_chapter;
static char campaignbuf[32];
const char *l4dmm_curcampaign(void) {
@@ -61,16 +62,15 @@ const char *l4dmm_curcampaign(void) {
if (!matchfwk) { // we must have oldmmiface, then
struct contextval *ctxt = unknown_contextlookup(oldmmiface,
"CONTEXT_L4D_CAMPAIGN");
- if (ctxt) {
- // HACK: since this context symbol stuff was the best that was found
- // for this old MM interface, just map things back to their names
- // manually. bit stupid, but it gets the (rather difficult) job done
- if (strncmp(ctxt->val, "CONTEXT_L4D_CAMPAIGN_", 21)) return 0;
- if (!strcmp(ctxt->val + 21, "APARTMENTS")) return "Hospital";
- if (!strcmp(ctxt->val + 21, "CAVES")) return "SmallTown";
- if (!strcmp(ctxt->val + 21, "GREENHOUSE")) return "Airport";
- if (!strcmp(ctxt->val + 21, "HILLTOP")) return "Farm";
- }
+ if (!ctxt) return 0;
+ // HACK: since this context symbol stuff was the best that was found for
+ // this old MM interface, just map things back to their names manually.
+ // bit stupid, but it gets the (rather difficult) job done
+ if (strncmp(ctxt->val, "CONTEXT_L4D_CAMPAIGN_", 21)) return 0;
+ if (!strcmp(ctxt->val + 21, "APARTMENTS")) return "Hospital";
+ if (!strcmp(ctxt->val + 21, "CAVES")) return "SmallTown";
+ if (!strcmp(ctxt->val + 21, "GREENHOUSE")) return "Airport";
+ if (!strcmp(ctxt->val + 21, "HILLTOP")) return "Farm";
return 0;
}
#endif
@@ -94,6 +94,30 @@ const char *l4dmm_curcampaign(void) {
return ret;
}
+bool l4dmm_firstmap(void) {
+#ifdef _WIN32
+ if (!matchfwk) { // we must have oldmmiface, then
+ struct contextval *ctxt = unknown_contextlookup(oldmmiface,
+ "CONTEXT_L4D_LEVEL");
+ if (!ctxt) return 0;
+ if (strncmp(ctxt->val, "CONTEXT_L4D_LEVEL_", 18)) return false;
+ return !strcmp(ctxt->val + 18, "APARTMENTS") ||
+ !strcmp(ctxt->val + 18, "CAVES") ||
+ !strcmp(ctxt->val + 18, "GREENHOUSE") ||
+ !strcmp(ctxt->val + 18, "HILLTOP");
+ }
+#endif
+ void *ctrlr = GetMatchNetworkMsgController(matchfwk);
+ struct KeyValues *kv = GetActiveGameServerDetails(ctrlr, 0);
+ if (!kv) return false;
+ int chapter = 0;
+ struct KeyValues *subkey = kvsys_getsubkey(kv, sym_game);
+ if (subkey) subkey = kvsys_getsubkey(subkey, sym_chapter);
+ if (subkey) chapter = subkey->ival;
+ kvsys_free(kv);
+ return chapter == 1;
+}
+
INIT {
void *mmlib = os_dlhandle(OS_LIT("matchmaking") OS_LIT(OS_DLSUFFIX));
if (mmlib) {
@@ -109,17 +133,15 @@ INIT {
}
sym_game = kvsys_strtosym("game");
sym_campaign = kvsys_strtosym("campaign");
+ sym_chapter = kvsys_strtosym("chapter");
}
+#ifdef _WIN32 // L4D1 has no Linux build, btw!
else {
-#ifdef _WIN32
oldmmiface = factory_engine("VENGINE_MATCHMAKING_VERSION001", 0);
if (!oldmmiface) {
errmsg_errorx("couldn't get IMatchmaking interface");
return false;
}
-#else // Linux L4D1 has always used the separate matchmaking library
- errmsg_errordl("couldn't get matchmaking library");
- return false;
#endif
}
return true;