diff options
Diffstat (limited to 'src/gametype.h')
-rw-r--r-- | src/gametype.h | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/src/gametype.h b/src/gametype.h index 7c8fa3f..d7d0b3e 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -21,29 +21,40 @@ extern u64 _gametype_tag; +/* general engine branches used in a bunch of stuff */ #define _gametype_tag_OE 1 -// TODO(compat): detect in con_init, even if just to fail (VEngineServer broke) +#define _gametype_tag_OrangeBox (1 << 1) +#define _gametype_tag_2013 (1 << 2) + +/* specific games with dedicated branches / engine changes */ +// TODO(compat): detect dmomm, even if only just to fail (VEngineServer broke) // TODO(compat): buy dmomm in a steam sale to implement and test the above, lol -#define _gametype_tag_DMoMM (1 << 1) -#define _gametype_tag_OrangeBox (1 << 2) -#define _gametype_tag_L4D1 (1 << 3) -#define _gametype_tag_L4D2 (1 << 4) -#define _gametype_tag_L4DS (1 << 5) -#define _gametype_tag_Portal1 (1 << 6) +#define _gametype_tag_DMoMM (1 << 3) +#define _gametype_tag_L4D1 (1 << 4) +#define _gametype_tag_L4D2 (1 << 5) +#define _gametype_tag_L4DS (1 << 6) /* Survivors (weird arcade port) */ #define _gametype_tag_Portal2 (1 << 7) -#define _gametype_tag_2013 (1 << 8) + +/* games needing game-specific stuff, but not tied to a singular branch */ +#define _gametype_tag_Portal1 (1 << 8) + +/* VEngineClient versions */ #define _gametype_tag_Client015 (1 << 9) #define _gametype_tag_Client014 (1 << 10) #define _gametype_tag_Client013 (1 << 11) #define _gametype_tag_Client012 (1 << 12) #define _gametype_tag_Server021 (1 << 13) +/* ServerGameDLL versions */ +#define _gametype_tag_SrvDLL009 (1 << 14) // 2013-ish +#define _gametype_tag_SrvDLL005 (1 << 15) // mostly everything else, it seems + +/* Matches for any multiple possible tags */ #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) // XXX: *stupid* naming, refactor later (damn Survivors ruining everything) #define _gametype_tag_L4D2x (_gametype_tag_L4D2 | _gametype_tag_L4DS) #define _gametype_tag_L4Dx (_gametype_tag_L4D1 | _gametype_tag_L4D2x) -#define _gametype_tag_L4Dbased \ - (_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2) +#define _gametype_tag_L4Dbased (_gametype_tag_L4Dx | _gametype_tag_Portal2) #define _gametype_tag_OrangeBoxbased \ (_gametype_tag_OrangeBox | _gametype_tag_2013) |