summaryrefslogtreecommitdiffhomepage
path: root/src/gametype.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gametype.h')
-rw-r--r--src/gametype.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/gametype.h b/src/gametype.h
index c8bdf8a..fbf8db2 100644
--- a/src/gametype.h
+++ b/src/gametype.h
@@ -22,18 +22,23 @@
extern u32 _gametype_tag;
#define _gametype_tag_OE 1
-#define _gametype_tag_OrangeBox 2
-#define _gametype_tag_L4D1 4
-#define _gametype_tag_L4D2 8
-#define _gametype_tag_L4DS 16
-#define _gametype_tag_Portal2 32
-#define _gametype_tag_2013 64
+// TODO(compat): detect in con_init, even if just to fail (VEngineServer broke)
+// TODO(compat): buy dmomm in a steam sale to implement and test the above, lol
+#define _gametype_tag_DMoMM 2
+#define _gametype_tag_OrangeBox 4
+#define _gametype_tag_L4D1 8
+#define _gametype_tag_L4D2 16
+#define _gametype_tag_L4DS 32
+#define _gametype_tag_Portal2 64
+#define _gametype_tag_2013 128
#define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2)
// XXX: *stupid* naming, refactor later (damn Survivors ruining everything)
#define _gametype_tag_L4D2x (_gametype_tag_L4D2 | _gametype_tag_L4DS)
#define _gametype_tag_L4Dbased \
(_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2)
+#define _gametype_tag_OrangeBoxbased \
+ (_gametype_tag_OrangeBox | _gametype_tag_2013)
#define GAMETYPE_MATCHES(x) !!(_gametype_tag & (_gametype_tag_##x))