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-rw-r--r--src/fixes.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/fixes.c b/src/fixes.c
index 29d5ab3..b2eaf91 100644
--- a/src/fixes.c
+++ b/src/fixes.c
@@ -106,7 +106,7 @@ static void l4d2specific(void) {
// this out. Good meme 8/10.
unhide("sv_hosting_lobby");
- // Older versions of L4D2 reset mat_queue_mode to -1 (multicore rendering
+ // Older versions of L4D2 reset mat_queue_mode to 0 (multicore rendering
// off) all the time if gpu_level is 0 (low shader detail), causing lag that
// can only be fixed by manually fixing the setting in video settings. Newer
// versions work around this by marking it as ARCHIVE, *breaking* the code
@@ -169,6 +169,7 @@ static void l4d1specific(void) {
// these hidden variables to 0 gets rid of it.
struct con_var *v = con_findvar("ui_l4d_debug");
if (v) con_setvari(v, 0);
+ // FIXME: this is borked with deferred init. Does gameui load SUPER late?
v = con_findvar("mm_l4d_debug");
if (v) con_setvari(v, 0);