summaryrefslogtreecommitdiffhomepage
path: root/src/fixes.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/fixes.c')
-rw-r--r--src/fixes.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/fixes.c b/src/fixes.c
new file mode 100644
index 0000000..fbab083
--- /dev/null
+++ b/src/fixes.c
@@ -0,0 +1,59 @@
+/*
+ * Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+ * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
+ * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+ * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+ * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+ * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "con_.h"
+
+static void unhide(const char *name) {
+ struct con_var *v = con_findvar(name);
+ if (v) v->parent->base.flags &= ~(CON_DEVONLY | CON_HIDDEN);
+}
+
+void fixes_apply(void) {
+ // expose all the demo stuff, for games like L4D that hide it for some
+ // reason.
+ unhide("demo_debug");
+ unhide("demo_fastforwardfinalspeed");
+ unhide("demo_fastforwardramptime");
+ unhide("demo_fastforwardstartspeed");
+ unhide("demo_gototick");
+ unhide("demo_interplimit");
+ unhide("demo_legacy_rollback");
+ unhide("demo_pauseatservertick");
+ unhide("demo_quitafterplayback");
+
+ unhide("director_afk_timeout");
+ unhide("mp_restartgame");
+
+ // handy console stuff
+ unhide("con_filter_enable");
+ unhide("con_filter_text");
+ unhide("con_filter_text_out");
+
+ // also, let people just do this lol. why not
+ unhide("developer");
+
+ // L4D2 doesn't let you set sv_cheats in lobbies, but turns out it skips all
+ // the lobby checks if this random command is developer-only, presumably
+ // because that flag is compiled out in debug builds and devs want to be
+ // able to use cheats. Took literally hours of staring at Ghidra to find
+ // this out. Good meme 8/10.
+ unhide("sv_hosting_lobby");
+}
+
+// vi: sw=4 ts=4 noet tw=80 cc=80