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Diffstat (limited to 'src/ent.c')
-rw-r--r-- | src/ent.c | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/ent.c b/src/ent.c new file mode 100644 index 0000000..b621e0b --- /dev/null +++ b/src/ent.c @@ -0,0 +1,49 @@ +/* + * Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, + * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM + * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#include <stdbool.h> + +#include "con_.h" +#include "engineapi.h" +#include "gamedata.h" +#include "gametype.h" +#include "intdefs.h" +#include "vcall.h" + +DECL_VFUNC_DYN(void *, PEntityOfEntIndex, int) + +void *ent_get(int idx) { + // TODO(compat): Based on previous attempts at this, for L4D2, we need + // factory_server("PlayerInfoManager002")->GetGlobalVars()->edicts + // (offset 22 or so). Then get edicts from that. For now, we only need this + // for Portal FOV stuff, so just doing this eiface stuff. + + struct edict *e = VCALL(engserver, PEntityOfEntIndex, idx); + if (!e) return 0; + return e->ent_unknown; +} + +bool ent_init(void) { + if (!has_vtidx_PEntityOfEntIndex) { + con_warn("ent: missing gamedata entries for this engine\n"); + return false; + } + // for PEntityOfEntIndex we don't really have to do any more init, we can + // just call the function later. + return true; +} + +// vi: sw=4 ts=4 noet tw=80 cc=80 |