diff options
Diffstat (limited to 'src/con_.c')
-rw-r--r-- | src/con_.c | 26 |
1 files changed, 14 insertions, 12 deletions
@@ -22,6 +22,7 @@ #include "abi.h" #include "con_.h" +#include "engineapi.h" // only for factories - XXX: do we care this is circular? #include "extmalloc.h" #include "gametype.h" #include "mem.h" @@ -52,6 +53,8 @@ void (*_con_colourmsgf)(void *this, const struct con_colour *c, const char *fmt, // XXX: the const and non-const entries might actually be flipped on windows, // not 100% sure, but dunno if it's worth essentially duping most of these when // the actual executed machine code is probably identical anyway. +// XXX: make these use gamedata at some point and avoid all the conditionals, +// now that gamedata is populated before the rest of console init DECL_VFUNC(int, AllocateDLLIdentifier, 5) DECL_VFUNC(int, AllocateDLLIdentifier_p2, 8) DECL_VFUNC(void, RegisterConCommand, 6, /*ConCommandBase*/ void *) @@ -240,6 +243,7 @@ static void VCALLCONV InternalSetIntValue(struct con_var *this, int v) { // Hack: IConVar things get this-adjusted pointers, we just reverse the offset // to get the top pointer. +// XXX: rewrite these at some point to use the normal VCALL stuff static void VCALLCONV SetValue_str_thunk(void *thisoff, const char *v) { struct con_var *this = mem_offset(thisoff, -offsetof(struct con_var, vtable_iconvar)); @@ -335,7 +339,7 @@ void *_con_vtab_iconvar[7] = { #endif }; -static void fillvts(void) { +void con_init(void) { void **pc = _con_vtab_cmd + 3 + NVDTOR, **pv = _con_vtab_var + 3 + NVDTOR, **pi = _con_vtab_iconvar #ifndef _WIN32 @@ -394,6 +398,8 @@ static void fillvts(void) { *pi++ = (void *)&IsFlagSet_thunk; // last one: not in 004, but doesn't matter. one less branch! *pi++ = (void *)&GetSplitScreenPlayerSlot; + + regcmds(); } void con_reg(void *cmd_or_var) { @@ -405,9 +411,9 @@ void con_reg(void *cmd_or_var) { } } -bool con_init(void *(*f)(const char *, int *), int plugin_ver) { +bool con_detect(int pluginver) { int ifacever; // for error messages - if (_con_iface = f("VEngineCvar007", 0)) { + if (_con_iface = factory_engine("VEngineCvar007", 0)) { // GENIUS HACK (BUT STILL BAD): Portal 2 has everything in ICvar shifted // down 3 places due to the extra stuff in IAppSystem. This means that // if we look up the Portal 2-specific cvar using FindCommandBase, it @@ -442,28 +448,24 @@ bool con_init(void *(*f)(const char *, int *), int plugin_ver) { ifacever = 7; goto e; } - fillvts(); - regcmds(); return true; } - if (_con_iface = f("VEngineCvar004", 0)) { + if (_con_iface = factory_engine("VEngineCvar004", 0)) { // TODO(compat): are there any cases where 004 is incompatible? could // this crash? find out! _con_colourmsgf = VFUNC(_con_iface, ConsoleColorPrintf_004); dllid = VCALL(_con_iface, AllocateDLLIdentifier); // even more spaghetti! we need the plugin interface version to // accurately distinguish 2007/2013 branches - if (plugin_ver == 3) _gametype_tag |= _gametype_tag_2013; + if (pluginver == 3) _gametype_tag |= _gametype_tag_2013; else _gametype_tag |= _gametype_tag_OrangeBox; - fillvts(); - regcmds(); return true; } - if (f("VEngineCvar003", 0)) { + if (factory_engine("VEngineCvar003", 0)) { ifacever = 3; goto warnoe; } - if (f("VEngineCvar002", 0)) { + if (factory_engine("VEngineCvar002", 0)) { // I don't suppose there's anything below 002 worth caring about? Shrug. ifacever = 2; warnoe: con_warn("sst: error: old engine console support is not implemented\n"); @@ -474,7 +476,7 @@ warnoe: con_warn("sst: error: old engine console support is not implemented\n"); e: con_msg("\n\n"); con_msg("-- Please include ALL of the following if asking for help:\n"); con_msg("-- plugin: " LONGNAME " v" VERSION "\n"); - con_msg("-- interfaces: %d/%d\n", plugin_ver, ifacever); + con_msg("-- interfaces: %d/%d\n", pluginver, ifacever); con_msg("\n\n"); return false; } |