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-rw-r--r--gamedata/engine.kv181
-rw-r--r--gamedata/engine.txt162
-rw-r--r--gamedata/entprops.kv9
-rw-r--r--gamedata/entprops.txt8
-rw-r--r--gamedata/gamelib.kv57
-rw-r--r--gamedata/gamelib.txt46
-rw-r--r--gamedata/inputsystem.kv17
-rw-r--r--gamedata/inputsystem.txt12
-rw-r--r--gamedata/matchmaking.kv11
-rw-r--r--gamedata/matchmaking.txt7
-rw-r--r--gamedata/vgui2.kv7
-rw-r--r--gamedata/vgui2.txt7
-rw-r--r--gamedata/vguimatsurface.kv69
-rw-r--r--gamedata/vguimatsurface.txt49
14 files changed, 291 insertions, 351 deletions
diff --git a/gamedata/engine.kv b/gamedata/engine.kv
deleted file mode 100644
index 304b218..0000000
--- a/gamedata/engine.kv
+++ /dev/null
@@ -1,181 +0,0 @@
-// = engine library =
-
-// ICvar
-// XXX: const and non-const entries might be flipped here on Windows, not 100%
-// sure. kind of just choosing not to care thusfar, as it still works the same!
-vtidx_AllocateDLLIdentifier { default 5 Portal2 8 }
-vtidx_RegisterConCommand { default 6 Portal2 9 }
-vtidx_UnregisterConCommands { default 8 Portal2 11 }
-//vtidx_FindComandBase { default 10 Portal2 13 } // unused
-vtidx_FindVar { default 12 Portal2 15 }
-//vtidx_FindVar_const { default 13 Portal2 16 } // e.g. this might be wrong(???)
-vtidx_FindCommand { default 14 Portal2 17 }
-vtidx_CallGlobalChangeCallbacks { default 20 L4Dx 18 Portal2 21 }
-vtidx_ConsoleColorPrintf { OrangeBoxbased 23 L4Dx 21 Portal2 24 }
-
-// CDemoRecorder
-vtidx_StartRecording 2
-vtidx_SetSignonState 3
-vtidx_StopRecording 7
-vtidx_RecordPacket 11
-
-// VEngineClient
-vtidx_IsInGame {
- Client015 26
- Client014 {
- L4D2 28
- 2013 26
- }
- Client013 {
- L4D1 27
- default 26
- }
- // TODO(compat): unconfirmed, and OE support isn't really a thing yet anyway
- //Client012 28
-}
-vtidx_GetGameDirectory {
- Client015 35 // current portal 2
- Client014 {
- L4D2 73 // YES IT'S SEVENTY THREE ALL OF A SUDDEN.
- 2013 35
- }
- Client013 {
- L4Dx 36 // AND THEN THEY CHANGED IT BACK LATER! (on 2.0.4.1)
- default 35 // <- most things have this!
- }
- Client012 37 // dmomm, ep1, ...
-}
-vtidx_GetEngineBuildNumber {
- Client013 {
- L4D2 99
- Portal2 100
- }
- Client014 {
- L4D2 31
- 2013 98
- }
- Portal1_3420 91
- // TODO(compat): we'll need these... but need to detect first
- //Portal1_5135 102
- //L4D1_1005 99
- //L4D1_Steam 97
-}
-
-// IGameUIFuncs
-vtidx_GetDesktopResolution 5
-
-// IGame/CGame
-vtidx_DispatchAllStoredGameMessages 16
-
-// VEngineServer
-vtidx_PEntityOfEntIndex { OrangeBox 19 } // probably OE too but???
-vtidx_ServerCommand { OrangeBoxbased 36 }
-
-sz_edict {
- default 20
- L4Dbased 16 // see engineapi.h comment
-}
-
-// vgui::Panel
-vtidx_SetPaintEnabled {
- default 67
- Client013 {
- L4D1 68
- L4D2 {
- default 71
- L4D2_2147plus 72
- }
- }
- Client014 {
- L4D2 70
- }
-}
-vtidx_Paint {
- default 123
- Client014 { L4D2 126 } // 2000
- Client013 {
- L4D2 {
- default 127 // 2045
- L4D2_2147plus 128
- }
- }
-}
-
-// SendProp
-sz_SendProp {
- // wrapping all these in 005 for right now.
- // will need at least 009 as well at some point!
- SrvDLL005 {
- OrangeBox 76
- L4D1 80
- L4D2 84
- Portal2 84
- }
- //2013 80 // TODO(compat): not sure about 2013/009 yet
-}
-off_SP_varname {
- SrvDLL005 {
- OrangeBox 44
- //L4Dbased 48 // TODO(compat): haven't tested Survivors
- // for now do this instead:
- L4D 48
- Portal2 48
- }
- //2013 48 // TODO(compat): not sure about 2013/009 yet pt2
-}
-off_SP_offset {
- SrvDLL005 {
- OrangeBox 68
- L4D1 72
- L4D2 76
- Portal2 76
- }
- //2013 72 // TODO(compat): not sure about 2013/009 yet pt3
-}
-
-// CBaseServer/CGameServer
-vtidx_GetSpawnCount {
- //OrangeBox "13 + NVDTOR" // not used right now anyway
- L4D1 "13 + NVDTOR"
- L4D2 "14 + NVDTOR" // GetTimescale() added, pushed it down
- // rest untested, add later if/when actually needed for something
-}
-
-// IEngineVGuiInternal/CEngineVGui
-vtidx_GetPanel NVDTOR
-vtidx_VGuiConnect { // note: the actual name is Connect() but that's too generic
- default "3 + NVDTOR"
- L4Dbased {
- default "4 + NVDTOR" // ActivateGameUI added
- L4DS "5 + NVDTOR" // some other crap added, god knows
- }
-}
-vtidx_VGuiIsInitialized { // likewise, function is just called IsInitialized()
- default "6 + NVDTOR"
- L4Dbased {
- default "7 + NVDTOR"
- L4DS "8 + NVDTOR"
- }
-}
-
-// CDedicatedServerAPI
-vtidx_RunFrame 7
-
-// IEngine
-vtidx_Frame "4 + NVDTOR"
-
-// CEngineTool
-vtidx_GetRealTime {
- default 34 // HL2, P1, L4D1, BMS
- // OE, DMoMM 24
- L4D2 35
- Portal2 36
-}
-vtidx_HostFrameTime {
- default 35
- // OE, DMoMM 25
- L4D2 38
- Portal2 39
-}
-
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
diff --git a/gamedata/engine.txt b/gamedata/engine.txt
new file mode 100644
index 0000000..b5186a6
--- /dev/null
+++ b/gamedata/engine.txt
@@ -0,0 +1,162 @@
+# ICvar
+# XXX: const and non-const entries might be flipped here on Windows, not 100%
+# sure. kind of just choosing not to care thusfar, as it still works the same!
+vtidx_AllocateDLLIdentifier 5
+ Portal2 8
+vtidx_RegisterConCommand 6
+ Portal2 9
+vtidx_UnregisterConCommands 8
+ Portal2 11
+# unused:
+#vtidx_FindCommandBase 10
+# Portal2 13
+vtidx_FindVar 12
+ Portal2 15
+vtidx_FindCommand 14
+ Portal2 17
+vtidx_CallGlobalChangeCallbacks 20
+ L4Dx 18
+ Portal2 21
+vtidx_ConsoleColorPrintf
+ OrangeBoxbased 23
+ L4Dx 21
+ Portal2 24
+
+# CDemoRecorder
+vtidx_StartRecording 2
+vtidx_SetSignonState 3
+vtidx_StopRecording 7
+vtidx_RecordPacket 11
+
+# VEngineClient
+vtidx_IsInGame
+ Client015 26
+ Client014
+ L4D2 28
+ 2013 26
+ Client013 26
+ L4D1 27
+ # TODO(compat): unconfirmed, and OE support isn't really a thing yet anyway
+ #Client012 28
+vtidx_GetGameDirectory
+ Client015 35 # current Portal 2
+ Client014
+ L4D2 73 # YES IT'S SEVENTY THREE SOMEHOW ALL OF A SUDDEN.
+ 2013 35
+ Client013 35
+ L4Dx 36 # AND THEY ACTUALLY CHANGED IT BACK LATER! (on 2.0.4.1)
+ Client012 37 # dmomm, ep1, ...
+vtidx_GetEngineBuildNumber
+ Client013
+ L4D2 99
+ Portal2 100
+ Client014
+ L4D2 31
+ 2013 98
+ Portal1_3420 91
+ # TODO(compat): we'll need these... but need to detect first
+ #Portal1_5135 102
+ #L4D1_1005 99
+ #L4D1_Steam 97
+
+# IGameUIFuncs
+vtidx_GetDesktopResolution 5
+
+# IGame/CGame
+vtidx_DispatchAllStoredGameMessages 16
+
+# VEngineServer
+vtidx_PEntityOfEntIndex
+ OrangeBox 19 # probably OE too but ??
+vtidx_ServerCommand
+ OrangeBoxbased 36
+
+sz_edict 20
+ L4Dbased 16
+
+# vgui::Panel
+vtidx_SetPaintEnabled 67
+ Client013
+ L4D1 68
+ L4D2 71
+ L4D2_2147plus 72
+ Client014
+ L4D2 70
+vtidx_Paint 123
+ Client014
+ L4D2 126 # 2000
+ Client013
+ L4D2 127 # 2045
+ L4D2_2147plus 128
+
+# SendProp
+sz_SendProp
+ # wrapping all these in 005 for right now.
+ # will need at least 009 as well at some point!
+ SrvDLL005
+ OrangeBox 76
+ L4D1 80
+ L4D2 84
+ Portal2 84
+ #2013 80 # TODO(compat): not sure about 2013/009 yet
+off_SP_type 8
+off_SP_varname
+ SrvDLL005
+ OrangeBox 44
+ #L4Dbased 48 # TODO(compat): haven't tested Survivors
+ # for now do this instead:
+ L4D 48
+ Portal2 48
+ #2013 48 # TODO(compat): not sure about 2013/009 yet pt2
+off_SP_subtable
+ SrvDLL005
+ OrangeBox 64
+ L4D1 68
+ L4D2 72
+ Portal2 72
+ #2013 68 # TODO(compat): not sure about 2013/009 yet pt3
+off_SP_offset
+ SrvDLL005
+ OrangeBox 68
+ L4D1 72
+ L4D2 76
+ Portal2 76
+ #2013 72 # TODO(compat): not sure about 2013/009 yet pt4
+
+DT_DataTable 5 # constant value from SendPropType enum (XXX: name okay???)
+ L4Dbased 6
+
+# CBaseServer/CGameServer
+vtidx_GetSpawnCount
+ #OrangeBox 13 + NVDTOR # not used right now anyway
+ L4D1 13 + NVDTOR
+ L4D2 14 + NVDTOR # GetTimescale() added, pushed it down
+ # rest untested, add later if/when actually needed for something
+
+# IEngineVGuiInternal/CEngineVGui
+vtidx_GetPanel NVDTOR
+# note: actual name of this function is Connect() but that's too generic
+vtidx_VGuiConnect 3 + NVDTOR
+ L4Dbased 4 + NVDTOR # ActivateGameUI added
+ L4DS 5 + NVDTOR # some other crap added, god knows
+vtidx_VGuiIsInitialized 6 + NVDTOR # this is also just called IsInitialized()
+ L4Dbased 7 + NVDTOR
+ L4DS 8 + NVDTOR
+
+# CDedicatedServerAPI
+vtidx_RunFrame 7
+
+# IEngine
+vtidx_Frame 4 + NVDTOR
+
+# CEngineTool
+vtidx_GetRealTime 34 # HL2, P1, L4D1, BMS
+ # OE, DMoMM 24
+ L4D2 35
+ Portal2 36
+vtidx_HostFrameTime 35
+ # OE, DMoMM 25
+ L4D2 38
+ Portal2 39
+
+# vi: sw=4 ts=4 noet tw=80 cc=80
diff --git a/gamedata/entprops.kv b/gamedata/entprops.kv
deleted file mode 100644
index 942d9c9..0000000
--- a/gamedata/entprops.kv
+++ /dev/null
@@ -1,9 +0,0 @@
-// This follows a different format to the other gamedata files.
-// It simply assigns variable names to network table property name strings.
-// Network names are classname/propname, e.g. CBasePlayer/m_fWhatever
-
-off_entpos CBaseEntity/m_vecOrigin
-// look angles, currently just for L4D1/2, can add other games as needed
-off_eyeang "CCSPlayer/m_angEyeAngles[0]"
-
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
diff --git a/gamedata/entprops.txt b/gamedata/entprops.txt
new file mode 100644
index 0000000..5d6bd7c
--- /dev/null
+++ b/gamedata/entprops.txt
@@ -0,0 +1,8 @@
+# Format: variable sendtable[/subtable/...]/property
+# Example: off_coolvar CClassName/m_pSubTableThing/m_fCoolVariable
+
+off_entpos CBaseEntity/m_vecOrigin
+# look angles, currently just for L4D1/2, can add other games as needed
+off_eyeang CCSPlayer/m_angEyeAngles[0]
+
+# vi: sw=4 ts=4 noet tw=80 cc=80
diff --git a/gamedata/gamelib.kv b/gamedata/gamelib.kv
deleted file mode 100644
index 7f53383..0000000
--- a/gamedata/gamelib.kv
+++ /dev/null
@@ -1,57 +0,0 @@
-// = client and server libraries =
-
-// CGameMovement
-vtidx_CheckJumpButton {
- Portal1_3420 "22 + NVDTOR"
- 2013 "28 + NVDTOR"
- L4D "32 + NVDTOR"
- L4DS "33 + NVDTOR"
- Portal2 "35 + NVDTOR"
-}
-off_mv {
- default 8
- Portal1_3420 4
-}
-
-// IServerGameDLL
-vtidx_GetAllServerClasses {
- default 10
- 2013 11
- // TODO(compat): BMS 11
-}
-
-// I(Server|Client)Unknown
-vtidx_GetBaseEntity "4 + NVDTOR"
-
-// CBaseEntity or CBasePlayer or something
-off_netprop_statechanged { L4D 88 }
-off_simtime { L4D 128 }
-vtidx_Spawn {
- L4D2 {
- default "22 + NVDTOR"
- TheLastStand "23 + NVDTOR"
- }
-}
-vtidx_Teleport {
- L4D "104 + NVDTOR"
- L4D2 {
- default "116 + NVDTOR" // TODO(linux): might actually be 119!?!?
- TheLastStand "117 + NVDTOR" // I dunno why JAiZ changed this
- }
-}
-
-// CGlobalVars
-off_curtime 12
-off_edicts { L4D 88 }
-
-// IServerGameDLL
-vtidx_GameFrame 4
-vtidx_GameShutdown 7
-
-// CDirector
-vtidx_OnGameplayStart {
- L4D2 11 // note: just happens the same on linux!
- L4D1 11 // TODO(linux): unknown whether or not this is the same
-}
-
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
diff --git a/gamedata/gamelib.txt b/gamedata/gamelib.txt
new file mode 100644
index 0000000..35d5551
--- /dev/null
+++ b/gamedata/gamelib.txt
@@ -0,0 +1,46 @@
+# CGameMovement
+vtidx_CheckJumpButton
+ Portal1_3420 22 + NVDTOR
+ 2013 28 + NVDTOR
+ L4D 32 + NVDTOR
+ L4DS 33 + NVDTOR
+ Portal2 35 + NVDTOR
+off_mv 8
+ Portal1_3420 4
+
+# IServerGameDLL
+vtidx_GetAllServerClasses 10
+ 2013 11
+ # TODO(compat): BMS 11
+
+# I(Server|Client)Unknown
+vtidx_GetBaseEntity 4 + NVDTOR
+
+# CBaseEntity or CBasePlayer or something
+off_netprop_statechanged
+ L4D 88
+off_simtime
+ L4D 128
+vtidx_Spawn
+ L4D2 22 + NVDTOR
+ TheLastStand 23 + NVDTOR
+vtidx_Teleport
+ L4D 104 + NVDTOR
+ L4D2 116 + NVDTOR # TODO(linux): might actually be 119!?!?
+ TheLastStand 117 + NVDTOR # I dunno why JAiZ changed this
+
+# CGlobalVars
+off_curtime 12
+off_edicts
+ L4D 88
+
+# IServerGameDLL
+vtidx_GameFrame 4
+vtidx_GameShutdown 7
+
+# CDirector
+vtidx_OnGameplayStart
+ L4D2 11 # note: just happens the same on linux!
+ L4D1 11
+
+# vi: sw=4 ts=4 noet tw=80 cc=80
diff --git a/gamedata/inputsystem.kv b/gamedata/inputsystem.kv
deleted file mode 100644
index 3c13e09..0000000
--- a/gamedata/inputsystem.kv
+++ /dev/null
@@ -1,17 +0,0 @@
-// = inputsystem library =
-
-vtidx_SleepUntilInput {
- default 31 // TODO(compat): don't really know yet if this causes any issues
- Portal2 34 // IAppSystem changes
-}
-
-// XXX: This function won't always exist even when has_ is true.
-// It's only used by rinput.c after checking that m_rawinput exists.
-vtidx_GetRawMouseAccumulators {
- L4D1 39
- L4D2 37
- 2013 39
- Portal2 50
-}
-
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
diff --git a/gamedata/inputsystem.txt b/gamedata/inputsystem.txt
new file mode 100644
index 0000000..65bca21
--- /dev/null
+++ b/gamedata/inputsystem.txt
@@ -0,0 +1,12 @@
+vtidx_SleepUntilInput 31 # TODO(compat): unsure if this causes any issues yet
+ Portal2 34 # IAppSystem changes
+
+# XXX: This function won't always exist even when has_ is true.
+# It's only used by rinput.c after checking that m_rawinput exists.
+vtidx_GetRawMouseAccumulators
+ L4D1 39
+ L4D2 37
+ 2013 39
+ Portal2 50
+
+# vi: sw=4 ts=4 noet tw=80 cc=80
diff --git a/gamedata/matchmaking.kv b/gamedata/matchmaking.kv
deleted file mode 100644
index 8ee618d..0000000
--- a/gamedata/matchmaking.kv
+++ /dev/null
@@ -1,11 +0,0 @@
-// = matchmaking library =
-
-// IMatchFramework
-vtidx_GetMatchNetworkMsgController {
- L4D 10 // NOTE: probably same for aswarm or p2 except with IAppSystem shift
-}
-
-// IMatchNetworkMsgController
-vtidx_GetActiveGameServerDetails { L4D 1 }
-
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
diff --git a/gamedata/matchmaking.txt b/gamedata/matchmaking.txt
new file mode 100644
index 0000000..2c93120
--- /dev/null
+++ b/gamedata/matchmaking.txt
@@ -0,0 +1,7 @@
+# IMatchFramework
+vtidx_GetMatchNetworkMsgController
+ L4D 10 # NOTE: probably same for aswarm or p2 except with IAppSystem shift
+vtidx_GetActiveGameServerDetails
+ L4D 1
+
+# vi: sw=4 ts=4 noet tw=80 cc=80
diff --git a/gamedata/vgui2.kv b/gamedata/vgui2.kv
deleted file mode 100644
index 6fd55a3..0000000
--- a/gamedata/vgui2.kv
+++ /dev/null
@@ -1,7 +0,0 @@
-// = vgui2 library =
-
-// ISchemeManager
-vtidx_GetIScheme 8
-
-// IScheme
-vtidx_GetFont 3
diff --git a/gamedata/vgui2.txt b/gamedata/vgui2.txt
new file mode 100644
index 0000000..91aba01
--- /dev/null
+++ b/gamedata/vgui2.txt
@@ -0,0 +1,7 @@
+# ISchemeManager
+vtidx_GetIScheme 8
+
+# IScheme
+vtidx_GetFont 3
+
+# vi: sw=4 ts=4 noet tw=80 cc=80
diff --git a/gamedata/vguimatsurface.kv b/gamedata/vguimatsurface.kv
deleted file mode 100644
index 19857be..0000000
--- a/gamedata/vguimatsurface.kv
+++ /dev/null
@@ -1,69 +0,0 @@
-// = vguimatsurface library =
-
-// ISurface
-vtidx_DrawSetColor {
- OrangeBoxbased 10
- L4D 10
-}
-vtidx_DrawFilledRect {
- OrangeBoxbased 12
- L4D 12
-}
-vtidx_DrawOutlinedRect {
- OrangeBoxbased 14
- L4D 14
-}
-vtidx_DrawLine {
- OrangeBoxbased 15
- L4D 15
-}
-vtidx_DrawPolyLine {
- OrangeBoxbased 16
- L4D 16
-}
-vtidx_DrawSetTextFont {
- OrangeBoxbased 17
- L4D 17
-}
-vtidx_DrawSetTextColor {
- OrangeBoxbased 18
- L4D 18
-}
-vtidx_DrawSetTextPos {
- OrangeBoxbased 20
- L4D 20
-}
-vtidx_DrawPrintText {
- OrangeBoxbased 22
- L4D 22
-}
-vtidx_GetScreenSize {
- OrangeBoxbased 37
- L4D {
- default 37
- L4D2_2147plus 35
- }
-}
-// Unused: currently no good way to create custom fonts without leaking them
-//vtidx_CreateFont {
-// OrangeBoxbased 64
-// L4D {
-// default 64
-// L4D2_2147plus 63
-// }
-//}
-//vtidx_SetFontGlyphSet {
-// OrangeBoxbased 65
-// L4D {
-// default 65
-// L4D2_2147plus 64
-// }
-//}
-vtidx_GetFontTall {
- OrangeBoxbased 67
- L4D 67
-}
-vtidx_GetCharacterWidth {
- OrangeBoxbased 71
- L4D 71
-}
diff --git a/gamedata/vguimatsurface.txt b/gamedata/vguimatsurface.txt
new file mode 100644
index 0000000..a9dc3f2
--- /dev/null
+++ b/gamedata/vguimatsurface.txt
@@ -0,0 +1,49 @@
+# ISurface
+vtidx_DrawSetColor
+ OrangeBoxbased 10
+ L4D 10
+vtidx_DrawFilledRect
+ OrangeBoxbased 12
+ L4D 12
+vtidx_DrawOutlinedRect
+ OrangeBoxbased 14
+ L4D 14
+vtidx_DrawLine
+ OrangeBoxbased 15
+ L4D 15
+vtidx_DrawPolyLine
+ OrangeBoxbased 16
+ L4D 16
+vtidx_DrawSetTextFont
+ OrangeBoxbased 17
+ L4D 17
+vtidx_DrawSetTextColor
+ OrangeBoxbased 18
+ L4D 18
+vtidx_DrawSetTextPos
+ OrangeBoxbased 20
+ L4D 20
+vtidx_DrawPrintText
+ OrangeBoxbased 22
+ L4D 22
+vtidx_GetScreenSize
+ OrangeBoxbased 37
+ L4D 37
+ L4D2_2147plus 35
+# Unused: currently no good way to create custom fonts without leaking them
+#vtidx_CreateFont
+# OrangeBoxbased 64
+# L4D 64
+# L4D2_2147plus 63
+#vtidx_SetFontGlyphSet
+# OrangeBoxbased 65
+# L4D 65
+# L4D2_2147plus 64
+vtidx_GetFontTall
+ OrangeBoxbased 67
+ L4D 67
+vtidx_GetCharacterWidth
+ OrangeBoxbased 71
+ L4D 71
+
+# vi: sw=4 ts=4 noet tw=80 cc=80