diff options
Diffstat (limited to 'gamedata')
-rw-r--r-- | gamedata/engine.kv | 181 | ||||
-rw-r--r-- | gamedata/engine.txt | 162 | ||||
-rw-r--r-- | gamedata/entprops.kv | 9 | ||||
-rw-r--r-- | gamedata/entprops.txt | 8 | ||||
-rw-r--r-- | gamedata/gamelib.kv | 57 | ||||
-rw-r--r-- | gamedata/gamelib.txt | 46 | ||||
-rw-r--r-- | gamedata/inputsystem.kv | 17 | ||||
-rw-r--r-- | gamedata/inputsystem.txt | 12 | ||||
-rw-r--r-- | gamedata/matchmaking.kv | 11 | ||||
-rw-r--r-- | gamedata/matchmaking.txt | 7 | ||||
-rw-r--r-- | gamedata/vgui2.kv | 7 | ||||
-rw-r--r-- | gamedata/vgui2.txt | 7 | ||||
-rw-r--r-- | gamedata/vguimatsurface.kv | 69 | ||||
-rw-r--r-- | gamedata/vguimatsurface.txt | 49 |
14 files changed, 291 insertions, 351 deletions
diff --git a/gamedata/engine.kv b/gamedata/engine.kv deleted file mode 100644 index 304b218..0000000 --- a/gamedata/engine.kv +++ /dev/null @@ -1,181 +0,0 @@ -// = engine library = - -// ICvar -// XXX: const and non-const entries might be flipped here on Windows, not 100% -// sure. kind of just choosing not to care thusfar, as it still works the same! -vtidx_AllocateDLLIdentifier { default 5 Portal2 8 } -vtidx_RegisterConCommand { default 6 Portal2 9 } -vtidx_UnregisterConCommands { default 8 Portal2 11 } -//vtidx_FindComandBase { default 10 Portal2 13 } // unused -vtidx_FindVar { default 12 Portal2 15 } -//vtidx_FindVar_const { default 13 Portal2 16 } // e.g. this might be wrong(???) -vtidx_FindCommand { default 14 Portal2 17 } -vtidx_CallGlobalChangeCallbacks { default 20 L4Dx 18 Portal2 21 } -vtidx_ConsoleColorPrintf { OrangeBoxbased 23 L4Dx 21 Portal2 24 } - -// CDemoRecorder -vtidx_StartRecording 2 -vtidx_SetSignonState 3 -vtidx_StopRecording 7 -vtidx_RecordPacket 11 - -// VEngineClient -vtidx_IsInGame { - Client015 26 - Client014 { - L4D2 28 - 2013 26 - } - Client013 { - L4D1 27 - default 26 - } - // TODO(compat): unconfirmed, and OE support isn't really a thing yet anyway - //Client012 28 -} -vtidx_GetGameDirectory { - Client015 35 // current portal 2 - Client014 { - L4D2 73 // YES IT'S SEVENTY THREE ALL OF A SUDDEN. - 2013 35 - } - Client013 { - L4Dx 36 // AND THEN THEY CHANGED IT BACK LATER! (on 2.0.4.1) - default 35 // <- most things have this! - } - Client012 37 // dmomm, ep1, ... -} -vtidx_GetEngineBuildNumber { - Client013 { - L4D2 99 - Portal2 100 - } - Client014 { - L4D2 31 - 2013 98 - } - Portal1_3420 91 - // TODO(compat): we'll need these... but need to detect first - //Portal1_5135 102 - //L4D1_1005 99 - //L4D1_Steam 97 -} - -// IGameUIFuncs -vtidx_GetDesktopResolution 5 - -// IGame/CGame -vtidx_DispatchAllStoredGameMessages 16 - -// VEngineServer -vtidx_PEntityOfEntIndex { OrangeBox 19 } // probably OE too but??? -vtidx_ServerCommand { OrangeBoxbased 36 } - -sz_edict { - default 20 - L4Dbased 16 // see engineapi.h comment -} - -// vgui::Panel -vtidx_SetPaintEnabled { - default 67 - Client013 { - L4D1 68 - L4D2 { - default 71 - L4D2_2147plus 72 - } - } - Client014 { - L4D2 70 - } -} -vtidx_Paint { - default 123 - Client014 { L4D2 126 } // 2000 - Client013 { - L4D2 { - default 127 // 2045 - L4D2_2147plus 128 - } - } -} - -// SendProp -sz_SendProp { - // wrapping all these in 005 for right now. - // will need at least 009 as well at some point! - SrvDLL005 { - OrangeBox 76 - L4D1 80 - L4D2 84 - Portal2 84 - } - //2013 80 // TODO(compat): not sure about 2013/009 yet -} -off_SP_varname { - SrvDLL005 { - OrangeBox 44 - //L4Dbased 48 // TODO(compat): haven't tested Survivors - // for now do this instead: - L4D 48 - Portal2 48 - } - //2013 48 // TODO(compat): not sure about 2013/009 yet pt2 -} -off_SP_offset { - SrvDLL005 { - OrangeBox 68 - L4D1 72 - L4D2 76 - Portal2 76 - } - //2013 72 // TODO(compat): not sure about 2013/009 yet pt3 -} - -// CBaseServer/CGameServer -vtidx_GetSpawnCount { - //OrangeBox "13 + NVDTOR" // not used right now anyway - L4D1 "13 + NVDTOR" - L4D2 "14 + NVDTOR" // GetTimescale() added, pushed it down - // rest untested, add later if/when actually needed for something -} - -// IEngineVGuiInternal/CEngineVGui -vtidx_GetPanel NVDTOR -vtidx_VGuiConnect { // note: the actual name is Connect() but that's too generic - default "3 + NVDTOR" - L4Dbased { - default "4 + NVDTOR" // ActivateGameUI added - L4DS "5 + NVDTOR" // some other crap added, god knows - } -} -vtidx_VGuiIsInitialized { // likewise, function is just called IsInitialized() - default "6 + NVDTOR" - L4Dbased { - default "7 + NVDTOR" - L4DS "8 + NVDTOR" - } -} - -// CDedicatedServerAPI -vtidx_RunFrame 7 - -// IEngine -vtidx_Frame "4 + NVDTOR" - -// CEngineTool -vtidx_GetRealTime { - default 34 // HL2, P1, L4D1, BMS - // OE, DMoMM 24 - L4D2 35 - Portal2 36 -} -vtidx_HostFrameTime { - default 35 - // OE, DMoMM 25 - L4D2 38 - Portal2 39 -} - -// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text diff --git a/gamedata/engine.txt b/gamedata/engine.txt new file mode 100644 index 0000000..b5186a6 --- /dev/null +++ b/gamedata/engine.txt @@ -0,0 +1,162 @@ +# ICvar +# XXX: const and non-const entries might be flipped here on Windows, not 100% +# sure. kind of just choosing not to care thusfar, as it still works the same! +vtidx_AllocateDLLIdentifier 5 + Portal2 8 +vtidx_RegisterConCommand 6 + Portal2 9 +vtidx_UnregisterConCommands 8 + Portal2 11 +# unused: +#vtidx_FindCommandBase 10 +# Portal2 13 +vtidx_FindVar 12 + Portal2 15 +vtidx_FindCommand 14 + Portal2 17 +vtidx_CallGlobalChangeCallbacks 20 + L4Dx 18 + Portal2 21 +vtidx_ConsoleColorPrintf + OrangeBoxbased 23 + L4Dx 21 + Portal2 24 + +# CDemoRecorder +vtidx_StartRecording 2 +vtidx_SetSignonState 3 +vtidx_StopRecording 7 +vtidx_RecordPacket 11 + +# VEngineClient +vtidx_IsInGame + Client015 26 + Client014 + L4D2 28 + 2013 26 + Client013 26 + L4D1 27 + # TODO(compat): unconfirmed, and OE support isn't really a thing yet anyway + #Client012 28 +vtidx_GetGameDirectory + Client015 35 # current Portal 2 + Client014 + L4D2 73 # YES IT'S SEVENTY THREE SOMEHOW ALL OF A SUDDEN. + 2013 35 + Client013 35 + L4Dx 36 # AND THEY ACTUALLY CHANGED IT BACK LATER! (on 2.0.4.1) + Client012 37 # dmomm, ep1, ... +vtidx_GetEngineBuildNumber + Client013 + L4D2 99 + Portal2 100 + Client014 + L4D2 31 + 2013 98 + Portal1_3420 91 + # TODO(compat): we'll need these... but need to detect first + #Portal1_5135 102 + #L4D1_1005 99 + #L4D1_Steam 97 + +# IGameUIFuncs +vtidx_GetDesktopResolution 5 + +# IGame/CGame +vtidx_DispatchAllStoredGameMessages 16 + +# VEngineServer +vtidx_PEntityOfEntIndex + OrangeBox 19 # probably OE too but ?? +vtidx_ServerCommand + OrangeBoxbased 36 + +sz_edict 20 + L4Dbased 16 + +# vgui::Panel +vtidx_SetPaintEnabled 67 + Client013 + L4D1 68 + L4D2 71 + L4D2_2147plus 72 + Client014 + L4D2 70 +vtidx_Paint 123 + Client014 + L4D2 126 # 2000 + Client013 + L4D2 127 # 2045 + L4D2_2147plus 128 + +# SendProp +sz_SendProp + # wrapping all these in 005 for right now. + # will need at least 009 as well at some point! + SrvDLL005 + OrangeBox 76 + L4D1 80 + L4D2 84 + Portal2 84 + #2013 80 # TODO(compat): not sure about 2013/009 yet +off_SP_type 8 +off_SP_varname + SrvDLL005 + OrangeBox 44 + #L4Dbased 48 # TODO(compat): haven't tested Survivors + # for now do this instead: + L4D 48 + Portal2 48 + #2013 48 # TODO(compat): not sure about 2013/009 yet pt2 +off_SP_subtable + SrvDLL005 + OrangeBox 64 + L4D1 68 + L4D2 72 + Portal2 72 + #2013 68 # TODO(compat): not sure about 2013/009 yet pt3 +off_SP_offset + SrvDLL005 + OrangeBox 68 + L4D1 72 + L4D2 76 + Portal2 76 + #2013 72 # TODO(compat): not sure about 2013/009 yet pt4 + +DT_DataTable 5 # constant value from SendPropType enum (XXX: name okay???) + L4Dbased 6 + +# CBaseServer/CGameServer +vtidx_GetSpawnCount + #OrangeBox 13 + NVDTOR # not used right now anyway + L4D1 13 + NVDTOR + L4D2 14 + NVDTOR # GetTimescale() added, pushed it down + # rest untested, add later if/when actually needed for something + +# IEngineVGuiInternal/CEngineVGui +vtidx_GetPanel NVDTOR +# note: actual name of this function is Connect() but that's too generic +vtidx_VGuiConnect 3 + NVDTOR + L4Dbased 4 + NVDTOR # ActivateGameUI added + L4DS 5 + NVDTOR # some other crap added, god knows +vtidx_VGuiIsInitialized 6 + NVDTOR # this is also just called IsInitialized() + L4Dbased 7 + NVDTOR + L4DS 8 + NVDTOR + +# CDedicatedServerAPI +vtidx_RunFrame 7 + +# IEngine +vtidx_Frame 4 + NVDTOR + +# CEngineTool +vtidx_GetRealTime 34 # HL2, P1, L4D1, BMS + # OE, DMoMM 24 + L4D2 35 + Portal2 36 +vtidx_HostFrameTime 35 + # OE, DMoMM 25 + L4D2 38 + Portal2 39 + +# vi: sw=4 ts=4 noet tw=80 cc=80 diff --git a/gamedata/entprops.kv b/gamedata/entprops.kv deleted file mode 100644 index 942d9c9..0000000 --- a/gamedata/entprops.kv +++ /dev/null @@ -1,9 +0,0 @@ -// This follows a different format to the other gamedata files. -// It simply assigns variable names to network table property name strings. -// Network names are classname/propname, e.g. CBasePlayer/m_fWhatever - -off_entpos CBaseEntity/m_vecOrigin -// look angles, currently just for L4D1/2, can add other games as needed -off_eyeang "CCSPlayer/m_angEyeAngles[0]" - -// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text diff --git a/gamedata/entprops.txt b/gamedata/entprops.txt new file mode 100644 index 0000000..5d6bd7c --- /dev/null +++ b/gamedata/entprops.txt @@ -0,0 +1,8 @@ +# Format: variable sendtable[/subtable/...]/property +# Example: off_coolvar CClassName/m_pSubTableThing/m_fCoolVariable + +off_entpos CBaseEntity/m_vecOrigin +# look angles, currently just for L4D1/2, can add other games as needed +off_eyeang CCSPlayer/m_angEyeAngles[0] + +# vi: sw=4 ts=4 noet tw=80 cc=80 diff --git a/gamedata/gamelib.kv b/gamedata/gamelib.kv deleted file mode 100644 index 7f53383..0000000 --- a/gamedata/gamelib.kv +++ /dev/null @@ -1,57 +0,0 @@ -// = client and server libraries = - -// CGameMovement -vtidx_CheckJumpButton { - Portal1_3420 "22 + NVDTOR" - 2013 "28 + NVDTOR" - L4D "32 + NVDTOR" - L4DS "33 + NVDTOR" - Portal2 "35 + NVDTOR" -} -off_mv { - default 8 - Portal1_3420 4 -} - -// IServerGameDLL -vtidx_GetAllServerClasses { - default 10 - 2013 11 - // TODO(compat): BMS 11 -} - -// I(Server|Client)Unknown -vtidx_GetBaseEntity "4 + NVDTOR" - -// CBaseEntity or CBasePlayer or something -off_netprop_statechanged { L4D 88 } -off_simtime { L4D 128 } -vtidx_Spawn { - L4D2 { - default "22 + NVDTOR" - TheLastStand "23 + NVDTOR" - } -} -vtidx_Teleport { - L4D "104 + NVDTOR" - L4D2 { - default "116 + NVDTOR" // TODO(linux): might actually be 119!?!? - TheLastStand "117 + NVDTOR" // I dunno why JAiZ changed this - } -} - -// CGlobalVars -off_curtime 12 -off_edicts { L4D 88 } - -// IServerGameDLL -vtidx_GameFrame 4 -vtidx_GameShutdown 7 - -// CDirector -vtidx_OnGameplayStart { - L4D2 11 // note: just happens the same on linux! - L4D1 11 // TODO(linux): unknown whether or not this is the same -} - -// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text diff --git a/gamedata/gamelib.txt b/gamedata/gamelib.txt new file mode 100644 index 0000000..35d5551 --- /dev/null +++ b/gamedata/gamelib.txt @@ -0,0 +1,46 @@ +# CGameMovement +vtidx_CheckJumpButton + Portal1_3420 22 + NVDTOR + 2013 28 + NVDTOR + L4D 32 + NVDTOR + L4DS 33 + NVDTOR + Portal2 35 + NVDTOR +off_mv 8 + Portal1_3420 4 + +# IServerGameDLL +vtidx_GetAllServerClasses 10 + 2013 11 + # TODO(compat): BMS 11 + +# I(Server|Client)Unknown +vtidx_GetBaseEntity 4 + NVDTOR + +# CBaseEntity or CBasePlayer or something +off_netprop_statechanged + L4D 88 +off_simtime + L4D 128 +vtidx_Spawn + L4D2 22 + NVDTOR + TheLastStand 23 + NVDTOR +vtidx_Teleport + L4D 104 + NVDTOR + L4D2 116 + NVDTOR # TODO(linux): might actually be 119!?!? + TheLastStand 117 + NVDTOR # I dunno why JAiZ changed this + +# CGlobalVars +off_curtime 12 +off_edicts + L4D 88 + +# IServerGameDLL +vtidx_GameFrame 4 +vtidx_GameShutdown 7 + +# CDirector +vtidx_OnGameplayStart + L4D2 11 # note: just happens the same on linux! + L4D1 11 + +# vi: sw=4 ts=4 noet tw=80 cc=80 diff --git a/gamedata/inputsystem.kv b/gamedata/inputsystem.kv deleted file mode 100644 index 3c13e09..0000000 --- a/gamedata/inputsystem.kv +++ /dev/null @@ -1,17 +0,0 @@ -// = inputsystem library = - -vtidx_SleepUntilInput { - default 31 // TODO(compat): don't really know yet if this causes any issues - Portal2 34 // IAppSystem changes -} - -// XXX: This function won't always exist even when has_ is true. -// It's only used by rinput.c after checking that m_rawinput exists. -vtidx_GetRawMouseAccumulators { - L4D1 39 - L4D2 37 - 2013 39 - Portal2 50 -} - -// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text diff --git a/gamedata/inputsystem.txt b/gamedata/inputsystem.txt new file mode 100644 index 0000000..65bca21 --- /dev/null +++ b/gamedata/inputsystem.txt @@ -0,0 +1,12 @@ +vtidx_SleepUntilInput 31 # TODO(compat): unsure if this causes any issues yet + Portal2 34 # IAppSystem changes + +# XXX: This function won't always exist even when has_ is true. +# It's only used by rinput.c after checking that m_rawinput exists. +vtidx_GetRawMouseAccumulators + L4D1 39 + L4D2 37 + 2013 39 + Portal2 50 + +# vi: sw=4 ts=4 noet tw=80 cc=80 diff --git a/gamedata/matchmaking.kv b/gamedata/matchmaking.kv deleted file mode 100644 index 8ee618d..0000000 --- a/gamedata/matchmaking.kv +++ /dev/null @@ -1,11 +0,0 @@ -// = matchmaking library = - -// IMatchFramework -vtidx_GetMatchNetworkMsgController { - L4D 10 // NOTE: probably same for aswarm or p2 except with IAppSystem shift -} - -// IMatchNetworkMsgController -vtidx_GetActiveGameServerDetails { L4D 1 } - -// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text diff --git a/gamedata/matchmaking.txt b/gamedata/matchmaking.txt new file mode 100644 index 0000000..2c93120 --- /dev/null +++ b/gamedata/matchmaking.txt @@ -0,0 +1,7 @@ +# IMatchFramework +vtidx_GetMatchNetworkMsgController + L4D 10 # NOTE: probably same for aswarm or p2 except with IAppSystem shift +vtidx_GetActiveGameServerDetails + L4D 1 + +# vi: sw=4 ts=4 noet tw=80 cc=80 diff --git a/gamedata/vgui2.kv b/gamedata/vgui2.kv deleted file mode 100644 index 6fd55a3..0000000 --- a/gamedata/vgui2.kv +++ /dev/null @@ -1,7 +0,0 @@ -// = vgui2 library = - -// ISchemeManager -vtidx_GetIScheme 8 - -// IScheme -vtidx_GetFont 3 diff --git a/gamedata/vgui2.txt b/gamedata/vgui2.txt new file mode 100644 index 0000000..91aba01 --- /dev/null +++ b/gamedata/vgui2.txt @@ -0,0 +1,7 @@ +# ISchemeManager +vtidx_GetIScheme 8 + +# IScheme +vtidx_GetFont 3 + +# vi: sw=4 ts=4 noet tw=80 cc=80 diff --git a/gamedata/vguimatsurface.kv b/gamedata/vguimatsurface.kv deleted file mode 100644 index 19857be..0000000 --- a/gamedata/vguimatsurface.kv +++ /dev/null @@ -1,69 +0,0 @@ -// = vguimatsurface library = - -// ISurface -vtidx_DrawSetColor { - OrangeBoxbased 10 - L4D 10 -} -vtidx_DrawFilledRect { - OrangeBoxbased 12 - L4D 12 -} -vtidx_DrawOutlinedRect { - OrangeBoxbased 14 - L4D 14 -} -vtidx_DrawLine { - OrangeBoxbased 15 - L4D 15 -} -vtidx_DrawPolyLine { - OrangeBoxbased 16 - L4D 16 -} -vtidx_DrawSetTextFont { - OrangeBoxbased 17 - L4D 17 -} -vtidx_DrawSetTextColor { - OrangeBoxbased 18 - L4D 18 -} -vtidx_DrawSetTextPos { - OrangeBoxbased 20 - L4D 20 -} -vtidx_DrawPrintText { - OrangeBoxbased 22 - L4D 22 -} -vtidx_GetScreenSize { - OrangeBoxbased 37 - L4D { - default 37 - L4D2_2147plus 35 - } -} -// Unused: currently no good way to create custom fonts without leaking them -//vtidx_CreateFont { -// OrangeBoxbased 64 -// L4D { -// default 64 -// L4D2_2147plus 63 -// } -//} -//vtidx_SetFontGlyphSet { -// OrangeBoxbased 65 -// L4D { -// default 65 -// L4D2_2147plus 64 -// } -//} -vtidx_GetFontTall { - OrangeBoxbased 67 - L4D 67 -} -vtidx_GetCharacterWidth { - OrangeBoxbased 71 - L4D 71 -} diff --git a/gamedata/vguimatsurface.txt b/gamedata/vguimatsurface.txt new file mode 100644 index 0000000..a9dc3f2 --- /dev/null +++ b/gamedata/vguimatsurface.txt @@ -0,0 +1,49 @@ +# ISurface +vtidx_DrawSetColor + OrangeBoxbased 10 + L4D 10 +vtidx_DrawFilledRect + OrangeBoxbased 12 + L4D 12 +vtidx_DrawOutlinedRect + OrangeBoxbased 14 + L4D 14 +vtidx_DrawLine + OrangeBoxbased 15 + L4D 15 +vtidx_DrawPolyLine + OrangeBoxbased 16 + L4D 16 +vtidx_DrawSetTextFont + OrangeBoxbased 17 + L4D 17 +vtidx_DrawSetTextColor + OrangeBoxbased 18 + L4D 18 +vtidx_DrawSetTextPos + OrangeBoxbased 20 + L4D 20 +vtidx_DrawPrintText + OrangeBoxbased 22 + L4D 22 +vtidx_GetScreenSize + OrangeBoxbased 37 + L4D 37 + L4D2_2147plus 35 +# Unused: currently no good way to create custom fonts without leaking them +#vtidx_CreateFont +# OrangeBoxbased 64 +# L4D 64 +# L4D2_2147plus 63 +#vtidx_SetFontGlyphSet +# OrangeBoxbased 65 +# L4D 65 +# L4D2_2147plus 64 +vtidx_GetFontTall + OrangeBoxbased 67 + L4D 67 +vtidx_GetCharacterWidth + OrangeBoxbased 71 + L4D 71 + +# vi: sw=4 ts=4 noet tw=80 cc=80 |