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+// This follows a different format to the other gamedata files.
+// It simply assigns variable names to network table property name strings.
+// Network names are classname/propname, e.g. CBasePlayer/m_fWhatever
+
+off_entpos CBaseEntity/m_vecOrigin
+// look angles, currently just for L4D1/2, can add other games as needed
+off_eyeang "CCSPlayer/m_angEyeAngles[0]"
+
+// vi: sw=4 ts=4 noet tw=80 cc=80