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-rw-r--r--TODO/autocomplete4
-rw-r--r--TODO/autojump5
-rw-r--r--TODO/compat3
-rw-r--r--TODO/featgen9
-rw-r--r--TODO/linux6
-rw-r--r--TODO/opt5
6 files changed, 32 insertions, 0 deletions
diff --git a/TODO/autocomplete b/TODO/autocomplete
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+Console command autocompletion
+====
+This isn't really something we need right now, but is worth documenting in case
+we deem it useful later.
diff --git a/TODO/autojump b/TODO/autojump
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+Add back autojump
+====
+I already wrote (and rewrote) the code long ago, but it's a secret until we
+further raise the verification standard for L4D2. Stupid, but less stupid than
+having no idea whether anyone's cheating, I guess.
diff --git a/TODO/compat b/TODO/compat
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+++ b/TODO/compat
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+Support more games and engine branches
+====
+Pretty self-explanatory.
diff --git a/TODO/featgen b/TODO/featgen
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+++ b/TODO/featgen
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+Feature setup code generation
+====
+Once the plugin has enough features across enough C files, setting up and
+tearing down everything will get kind of annoying. That's where some more code
+generation might be nice.
+
+There's a few vague ideas of how to do this but really it's pretty open-ended
+overall. In the meantime, we're just calling functions manually. Not a huge
+deal, really.
diff --git a/TODO/linux b/TODO/linux
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+++ b/TODO/linux
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+Support Linux (again)
+====
+Early prototype code was written with both Linux and Windows in mind, but since
+then most of the development happens to have happened on Windows, which has left
+some gaps. We want to eventually add back support for Linux once all the
+important Windows stuff is out of the way.
diff --git a/TODO/opt b/TODO/opt
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+++ b/TODO/opt
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+Improve performance
+====
+Simple C code tends to go fast, but that doesn't mean we can't make a note of
+possibly-weird stuff that should maybe go more fast if we care enough to
+improve it.