diff options
-rw-r--r-- | compile | 2 | ||||
-rw-r--r-- | compile.bat | 3 | ||||
-rw-r--r-- | src/con_.h | 4 | ||||
-rw-r--r-- | src/fixes.c | 59 | ||||
-rw-r--r-- | src/fixes.h | 20 | ||||
-rw-r--r-- | src/sst.c | 2 |
6 files changed, 88 insertions, 2 deletions
@@ -29,6 +29,8 @@ src="\ demorec.c \ dbg.c \ extmalloc.c \ + fixes.c \ + gamedata.c \ gameinfo.c \ hook.c \ kv.c \ diff --git a/compile.bat b/compile.bat index 4fce747..06596b0 100644 --- a/compile.bat +++ b/compile.bat @@ -24,7 +24,7 @@ clang -municode -O2 -fuse-ld=lld %warnings% -D_CRT_SECURE_NO_WARNINGS -ladvapi32 -o .build/codegen.exe src/build/codegen.c src/build/cmeta.c src/os.c || exit /b
clang -municode -O2 -fuse-ld=lld %warnings% -D_CRT_SECURE_NO_WARNINGS -ladvapi32 ^
-o .build/mkgamedata.exe src/build/mkgamedata.c src/kv.c src/os.c || exit /b
-.build\codegen.exe src/con_.c src/demorec.c src/dbg.c src/gamedata.c ^
+.build\codegen.exe src/con_.c src/demorec.c src/dbg.c src/fixes.c src/gamedata.c ^
src/gameinfo.c src/hook.c src/kv.c src/os.c src/sst.c src/udis86.c || exit /b
.build\mkgamedata.exe gamedata/engine.kv gamedata/gamelib.kv || exit /b
:: llvm-rc doesn't preprocess, looks like it might later:
@@ -39,6 +39,7 @@ call :cc src/con_.c || exit /b call :cc src/demorec.c || exit /b
call :cc src/dbg.c || exit /b
call :cc src/extmalloc.c || exit /b
+call :cc src/fixes.c || exit /b
call :cc src/gamedata.c || exit /b
call :cc src/gameinfo.c || exit /b
call :cc src/hook.c || exit /b
@@ -144,9 +144,11 @@ struct con_var { // ConVar in engine int minval; bool hasmax; // just sticking to sdk position for now int maxval; - //void *cb; we don't currently bother with callback support. add if needed! + //void *cb; // we don't currently bother with callback support. add if needed! }; +/* The change callback used in most branches of Source. Takes an IConVar :) */ +typedef void (*con_varcb)(void *v, const char *, float); /* * These functions get and set the values of console variables in a diff --git a/src/fixes.c b/src/fixes.c new file mode 100644 index 0000000..fbab083 --- /dev/null +++ b/src/fixes.c @@ -0,0 +1,59 @@ +/* + * Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, + * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM + * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#include <stdlib.h> +#include <string.h> + +#include "con_.h" + +static void unhide(const char *name) { + struct con_var *v = con_findvar(name); + if (v) v->parent->base.flags &= ~(CON_DEVONLY | CON_HIDDEN); +} + +void fixes_apply(void) { + // expose all the demo stuff, for games like L4D that hide it for some + // reason. + unhide("demo_debug"); + unhide("demo_fastforwardfinalspeed"); + unhide("demo_fastforwardramptime"); + unhide("demo_fastforwardstartspeed"); + unhide("demo_gototick"); + unhide("demo_interplimit"); + unhide("demo_legacy_rollback"); + unhide("demo_pauseatservertick"); + unhide("demo_quitafterplayback"); + + unhide("director_afk_timeout"); + unhide("mp_restartgame"); + + // handy console stuff + unhide("con_filter_enable"); + unhide("con_filter_text"); + unhide("con_filter_text_out"); + + // also, let people just do this lol. why not + unhide("developer"); + + // L4D2 doesn't let you set sv_cheats in lobbies, but turns out it skips all + // the lobby checks if this random command is developer-only, presumably + // because that flag is compiled out in debug builds and devs want to be + // able to use cheats. Took literally hours of staring at Ghidra to find + // this out. Good meme 8/10. + unhide("sv_hosting_lobby"); +} + +// vi: sw=4 ts=4 noet tw=80 cc=80 diff --git a/src/fixes.h b/src/fixes.h new file mode 100644 index 0000000..6795b4c --- /dev/null +++ b/src/fixes.h @@ -0,0 +1,20 @@ +/* + * Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, + * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM + * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +/* Makes a best-effort attempt to fix up random annoyances in some games. */ +void fixes_apply(void); + +// vi: sw=4 ts=4 noet tw=80 cc=80 @@ -19,6 +19,7 @@ #include "con_.h" #include "demorec.h" #include "factory.h" +#include "fixes.h" #include "gamedata.h" #include "gameinfo.h" #include "gametype.h" @@ -108,6 +109,7 @@ static bool do_load(ifacefactory enginef, ifacefactory serverf) { nc: gamedata_init(); // TODO(autojump): we'd init that here has_demorec = demorec_init(); + fixes_apply(); con_colourmsg(RGBA(64, 255, 64, 255), NAME " v" VERSION " successfully loaded"); |