diff options
-rw-r--r-- | src/con_.c | 17 | ||||
-rw-r--r-- | src/fixes.c | 2 | ||||
-rw-r--r-- | src/gametype.h | 14 |
3 files changed, 24 insertions, 9 deletions
@@ -371,7 +371,7 @@ static void fillvts(void) { *pv++ = (void *)&InternalSetValue; *pv++ = (void *)&InternalSetFloatValue; *pv++ = (void *)&InternalSetIntValue; - if (GAMETYPE_MATCHES(L4D2) || GAMETYPE_MATCHES(Portal2)) { // ugh, annoying + if (GAMETYPE_MATCHES(L4D2x) || GAMETYPE_MATCHES(Portal2)) { // ugh, annoying // This is InternalSetColorValue, but that's basically the same thing, // when you think about it. *pv++ = (void *)&InternalSetIntValue; @@ -379,7 +379,7 @@ static void fillvts(void) { *pv++ = (void *)&ClampValue;; *pv++ = (void *)&ChangeStringValue; *pv++ = (void *)&Create_var; - if (GAMETYPE_MATCHES(L4D2) || GAMETYPE_MATCHES(Portal2)) { + if (GAMETYPE_MATCHES(L4D2x) || GAMETYPE_MATCHES(Portal2)) { *pi++ = (void *)&SetValue_colour_thunk; } #ifdef _WIN32 @@ -416,7 +416,18 @@ bool con_init(void *(*f)(const char *, int *), int plugin_ver) { if (VCALL(_con_iface, FindCommand, "l4d2_snd_adrenaline")) { _con_colourmsgf = VFUNC(_con_iface, ConsoleColorPrintf_l4d); dllid = VCALL0(_con_iface, AllocateDLLIdentifier); - _gametype_tag |= _gametype_tag_L4D2; + // while we're here, also distinguish Survivors, the stupid Japanese + // arcade game a few people seem to care about for some reason + // (which for some other reason also has some vtable changes) + if (VCALL(_con_iface, FindVar, "avatarbasemodel")) { + _gametype_tag |= _gametype_tag_L4DS; + // stupid hack: gameinfo.txt still just says Left 4 Dead 2 but + // this is _not_ Left 4 Dead 2, dammit + gameinfo_title = "Left 4 Dead: Survivors"; + } + else { + _gametype_tag |= _gametype_tag_L4D2; + } fillvts(); regcmds(VFUNC(_con_iface, RegisterConCommand)); return true; diff --git a/src/fixes.c b/src/fixes.c index 8fb65c2..f4ef3c2 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -81,7 +81,7 @@ void fixes_apply(void) { // constrain it so we don't enable a configuration that isn't already // possible on these earlier versions (who knows if that breaks // something...). - if (GAMETYPE_MATCHES(L4D2)) { + if (GAMETYPE_MATCHES(L4D2x)) { struct con_var *v = con_findvar("mat_queue_mode"); if (v && (v->parent->base.flags & CON_ARCHIVE)) { v->parent->base.flags = v->parent->base.flags diff --git a/src/gametype.h b/src/gametype.h index 8a823f8..9f9445e 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -25,11 +25,15 @@ extern u32 _gametype_tag; #define _gametype_tag_OrangeBox 2 #define _gametype_tag_L4D1 4 #define _gametype_tag_L4D2 8 -#define _gametype_tag_Portal2 16 -#define _gametype_tag_2013 32 - -#define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) -#define _gametype_tag_L4Dbased (_gametype_tag_L4D | _gametype_tag_Portal2) +#define _gametype_tag_L4DS 16 +#define _gametype_tag_Portal2 32 +#define _gametype_tag_2013 64 + +#define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) +// XXX: *stupid* naming, refactor later (damn Survivors ruining everything) +#define _gametype_tag_L4D2x (_gametype_tag_L4D2 | _gametype_tag_L4DS) +#define _gametype_tag_L4Dbased \ + (_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2) #define GAMETYPE_MATCHES(x) !!(_gametype_tag & (_gametype_tag_##x)) |