diff options
-rw-r--r-- | src/sst.c | 3 | ||||
-rw-r--r-- | src/sst.h | 3 |
2 files changed, 6 insertions, 0 deletions
@@ -46,6 +46,8 @@ static int ifacever; // exposing lib handles in general, probably. void *clientlib = 0; +bool sst_earlyloaded = false; // see deferinit() below + #ifdef _WIN32 extern long __ImageBase; // this is actually the PE header struct but don't care #define ownhandle() ((void *)&__ImageBase) @@ -244,6 +246,7 @@ static bool deferinit(void) { // Portal 2 does away with the separate gameui library, so now we just call // CEngineVGui::IsInitialized() which works everywhere. if (VGuiIsInitialized(vgui)) return false; + sst_earlyloaded = true; // let other code know if (!os_mprot(*(void ***)vgui + vtidx_VGuiConnect, sizeof(void *), PAGE_READWRITE)) { errmsg_warnsys("couldn't make CEngineVGui vtable writable for deferred " @@ -26,6 +26,9 @@ DECL_EVENT(Tick, bool /*simulating*/) extern void *clientlib; +/* occasionally useful: quick query to determine how sst was loaded */ +extern bool sst_earlyloaded; + #endif // vi: sw=4 ts=4 noet tw=80 cc=80 |