diff options
-rw-r--r-- | src/demorec.c | 144 | ||||
-rw-r--r-- | src/demorec.h | 11 | ||||
-rw-r--r-- | src/sst.c | 2 |
3 files changed, 152 insertions, 5 deletions
diff --git a/src/demorec.c b/src/demorec.c index 60966e5..c4ac504 100644 --- a/src/demorec.c +++ b/src/demorec.c @@ -16,9 +16,13 @@ */ #include <stdbool.h> +#include <string.h> +#include "bitbuf.h" #include "con_.h" +#include "demorec.h" #include "hook.h" +#include "factory.h" #include "gamedata.h" #include "intdefs.h" #include "mem.h" @@ -39,6 +43,8 @@ static int *demonum; static f_SetSignonState orig_SetSignonState; static f_StopRecording orig_StopRecording; static con_cmdcb orig_stop_callback; +static int nbits_msgtype; +static int nbits_datalen; static int auto_demonum = 1; static bool auto_recording = false; @@ -89,6 +95,51 @@ static void hook_stop_callback(const struct con_cmdargs *args) { orig_stop_callback(args); } + +// The engine allows usermessages up to 255 bytes, we add 2 bytes of overhead, +// and then there's the leading bits before that too (see create_message) +static char bb_buf[DEMOREC_CUSTOM_MSG_MAX + 4]; +static struct bitbuf bb = { + bb_buf, sizeof(bb_buf), sizeof(bb_buf) * 8, 0, false, false, "SST" +}; + +static void create_message(struct bitbuf *msg, const void *buf, int len) { + // The way we pack our custom demo data is via a user message packet with + // type "HudText" - this causes the client to do a text lookup which will + // simply silently fail on invalid keys. By making the first byte null + // (creating an empty string), we get the rest of the packet to stick in + // whatever other data we want. + // + // Notes from Uncrafted: + // > But yeah the data you want to append is as follows: + // > - 6 bits (5 bits in older versions) for the message type - should be 23 + // > for user message + bitbuf_appendbits(msg, 23, nbits_msgtype); + // > - 1 byte for the user message type - should be 2 for HudText + bitbuf_appendbyte(msg, 2); + // > - ~~an int~~ 11 or 12 bits for the length of your data in bits, + // NOTE: this assumes len <= 254 + bitbuf_appendbits(msg, len * 8, nbits_datalen); + // > - your data + // [first the aforementioned null byte, plus an arbitrary marker byte to + // avoid confusion when parsing the demo later... + bitbuf_appendbyte(msg, 0); + bitbuf_appendbyte(msg, 0xAC); + // ... and then just the data itself] + bitbuf_appendbuf(msg, buf, len); + // Thanks Uncrafted, very cool! +} + +typedef void (*VCALLCONV WriteMessages_func)(void *this, struct bitbuf *msg); +static WriteMessages_func WriteMessages = 0; + +void demorec_writecustom(void *buf, int len) { + create_message(&bb, buf, len); + WriteMessages(demorecorder, &bb); + bitbuf_reset(&bb); +} + + // This finds the "demorecorder" global variable (the engine-wide CDemoRecorder // instance). static inline void *find_demorecorder(struct con_cmd *cmd_stop) { @@ -117,8 +168,8 @@ static inline void *find_demorecorder(struct con_cmd *cmd_stop) { } // This finds "m_bRecording" and "m_nDemoNumber" using the pointer to the -// original "StopRecording" demorecorder function -static inline bool find_recmembers(void *stop_recording_func, void *demorec) { +// original "StopRecording" demorecorder function. +static inline bool find_recmembers(void *stop_recording_func) { struct ud udis; ud_init(&udis); ud_set_mode(&udis, 32); @@ -138,10 +189,12 @@ static inline bool find_recmembers(void *stop_recording_func, void *demorec) { // the byte immediate refers to m_bRecording if (src->type == UD_OP_IMM && src->lval.ubyte == 0) { if (src->size == 8) { - recording = (bool *)mem_offset(demorec, dest->lval.udword); + recording = (bool *)mem_offset(demorecorder, + dest->lval.udword); } else { - demonum = (int *)mem_offset(demorec, dest->lval.udword); + demonum = (int *)mem_offset(demorecorder, + dest->lval.udword); } if (recording && demonum) return true; // blegh } @@ -156,6 +209,37 @@ static inline bool find_recmembers(void *stop_recording_func, void *demorec) { return false; } +// This finds the CDemoRecorder::WriteMessages() function, which takes a raw +// network packet, wraps it up in the appropriate demo framing format and writes +// it out to the demo file being recorded. +static bool find_WriteMessages(void) { + const uchar *insns = (*(uchar ***)demorecorder)[gamedata_vtidx_RecordPacket]; + // RecordPacket calls WriteMessages pretty much right away: + // 56 push esi + // 57 push edi + // 8B F1 mov esi,ecx + // 8D BE lea edi,[esi + 0x68c] + // 8C 06 00 00 + // 57 push edi + // E8 call CDemoRecorder_WriteMessages + // B0 EF FF FF + // So we just double check the byte pattern... + static const uchar bytes[] = +#ifdef _WIN32 +{0x56, 0x57, 0x8B, 0xF1, 0x8D, 0xBE, 0x8C, 0x06, 0x00, 0x00, 0x57, 0xE8}; +#else +#error This is possibly different on Linux too, have a look! +#endif + if (!memcmp(insns, bytes, sizeof(bytes))) { + ssize off = mem_loadoffset(insns + sizeof(bytes)); + // ... and then offset is relative to the address of whatever is _after_ + // the call instruction... because x86. + WriteMessages = (WriteMessages_func)(insns + sizeof(bytes) + 4 + off); + return true; + } + return false; +} + bool demorec_init(void) { if (!gamedata_has_vtidx_SetSignonState || !gamedata_has_vtidx_StopRecording) { @@ -189,7 +273,7 @@ bool demorec_init(void) { return false; } - if (!find_recmembers(vtable[7], demorecorder)) { + if (!find_recmembers(vtable[7])) { con_warn("demorec: couldn't find m_bRecording and m_nDemoNumber\n"); return false; } @@ -206,6 +290,56 @@ bool demorec_init(void) { return true; } +// make custom data a separate feature so we don't lose autorecording if we +// can't find the WriteMessage stuff +bool demorec_custom_init(void) { + if (!gamedata_has_vtidx_GetEngineBuildNumber || + !gamedata_has_vtidx_RecordPacket) { + con_warn("demorec: custom: missing gamedata entries for this engine\n"); + return false; + } + // TODO(featgen): auto-check this factory + if (!factory_engine) { + con_warn("demorec: missing required interfaces\n"); + return false; + } + + // More UncraftedkNowledge: + // > yeah okay so [the usermessage length is] 11 bits if the demo protocol + // > is 11 or if the game is l4d2 and the network protocol is 2042. + // > otherwise it's 12 bits + // > there might be some other l4d2 versions where it's 11 but idk + // So here we have to figure out the network protocol version! + void *clientiface; + uint buildnum; + // TODO(compat): probably expose VEngineClient/VEngineServer some other way + // if it's useful elsewhere later!? + if (clientiface = factory_engine("VEngineClient013", 0)) { + typedef uint (*VCALLCONV GetEngineBuildNumber_func)(void *this); + buildnum = (*(GetEngineBuildNumber_func **)clientiface)[ + gamedata_vtidx_GetEngineBuildNumber](clientiface); + } + // add support for other interfaces here: + // else if (clientiface = factory_engine("VEngineClient0XX", 0)) { + // ... + // } + else { + return false; + } + // condition is redundant until other GetEngineBuildNumber offsets are added + // if (GAMETYPE_MATCHES(L4D2)) { + nbits_msgtype = 6; + // based on Some Code I Read, buildnum *should* be the protocol version, + // however L4D2 returns the actual game version instead, because sure + // why not. The only practical difference though is that the network + // protocol froze after 2042, so we just have to do a >=. No big deal + // really. + if (buildnum >= 2042) nbits_datalen = 11; else nbits_datalen = 12; + // } + + return find_WriteMessages(); +} + void demorec_end(void) { void **vtable = *(void ***)demorecorder; unhook_vtable(vtable, gamedata_vtidx_SetSignonState, diff --git a/src/demorec.h b/src/demorec.h index 9d8e73e..d739393 100644 --- a/src/demorec.h +++ b/src/demorec.h @@ -23,6 +23,17 @@ bool demorec_init(void); void demorec_end(void); +bool demorec_custom_init(void); + +/* maximum length of a custom demo message, in bytes */ +#define DEMOREC_CUSTOM_MSG_MAX 253 + +/* + * Write a block of up to DEMOWRITER_MSG_MAX bytes into the currently recording + * demo - NOT bounds checked, caller MUST ensure length is okay! + */ +void demorec_writecustom(void *buf, int len); + #endif // vi: sw=4 ts=4 noet tw=80 cc=80 @@ -68,6 +68,7 @@ ifacefactory factory_client = 0, factory_server = 0, factory_engine = 0; // plonking ~~some bools~~ one bool here and worrying about it later. :^) static bool has_autojump = false; static bool has_demorec = false; +static bool has_demorec_custom = false; // HACK: later versions of L4D2 show an annoying dialog on every plugin_load. // We can suppress this by catching the message string that's passed from @@ -126,6 +127,7 @@ static bool do_load(ifacefactory enginef, ifacefactory serverf) { nc: gamedata_init(); has_autojump = autojump_init(); has_demorec = demorec_init(); + if (has_demorec) has_demorec_custom = demorec_custom_init(); fixes_apply(); // NOTE: this is technically redundant for early versions but I CBA writing |