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authorWillian Henrique <wsimanbrazil@yahoo.com.br>2023-06-15 04:12:01 -0300
committerMichael Smith <mikesmiffy128@gmail.com>2023-06-15 23:04:47 +0100
commit7079ad6643f3eaa724c9f9ae0e753e787ee2f7f5 (patch)
tree65f6aea9dda13c85ec070abe4b1951ca40f69d28 /src
parent13ad0442a3fde0518ca9133b55796f31652698c9 (diff)
Fix L4D VGuiConnect/VGuiIsInitialized gamedata
This was actually breaking deferred initialisation in 0.5, the main observable effect being that the L4D1 console spam fix stopped working. Committer's note: woopsy!
Diffstat (limited to 'src')
-rw-r--r--src/fixes.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/fixes.c b/src/fixes.c
index b2eaf91..8d5bb77 100644
--- a/src/fixes.c
+++ b/src/fixes.c
@@ -169,7 +169,6 @@ static void l4d1specific(void) {
// these hidden variables to 0 gets rid of it.
struct con_var *v = con_findvar("ui_l4d_debug");
if (v) con_setvari(v, 0);
- // FIXME: this is borked with deferred init. Does gameui load SUPER late?
v = con_findvar("mm_l4d_debug");
if (v) con_setvari(v, 0);