diff options
author | Hayden K <imaciidz@gmail.com> | 2024-05-21 18:59:59 -0400 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-05-22 23:42:11 +0100 |
commit | 33a9c3eca5bfc972622935cd455972d64eb513a3 (patch) | |
tree | 0ed5c08da78c833687f60b975dfc38e35b118e64 /src | |
parent | ecb6456da345022306584bfaad60afe10695f63a (diff) |
Support fast-forwarding 38 custom L4D2 campaigns
Diffstat (limited to 'src')
-rw-r--r-- | src/l4dreset.c | 126 |
1 files changed, 109 insertions, 17 deletions
diff --git a/src/l4dreset.c b/src/l4dreset.c index c1a22dd..4a8792e 100644 --- a/src/l4dreset.c +++ b/src/l4dreset.c @@ -1,6 +1,7 @@ /* * Copyright © 2023 Willian Henrique <wsimanbrazil@yahoo.com.br> * Copyright © 2024 Michael Smith <mikesmiffy128@gmail.com> + * Copyright © 2024 Hayden K <imaciidz@gmail.com> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above @@ -100,48 +101,92 @@ static inline void change(const char *missionid) { ExecuteCommand(issue); } -// Encoding: skip segment[, another[, another...]]. Negative marks the last one. +// Encoding: skip segment[, another[, another...]]. The last one is negative. // Cutscenes of same length can share an entry to save a few bytes :) -// TODO(compat): add popular custom campaigns too: -// - dark blood 2 -// - grey scale -// - left 4 mario -// - ravenholm -// - warcelona -// - tour of terror -// - dam it -// - carried off static const schar ffsegs[] = { - - 9, // No Mercy + - 9, // No Mercy; Ravenholm (short cutscene); Dam It Complete; Day Break; + // Hard Rain: Downpour; Dead Before Dawn Too 4, // Swamp Fever 3, // - seen first propane - -12, // - second propane. Also: Death Toll; Dead Air (L4D1); Dark Carnival + -12, // - second propane. Also: Death Toll; Dead Air (L4D1); Dark Carnival; + // Cold Front; Riptide -15, // Blood Harvest (L4D1); The Sacrifice (L4D1) - - 8, // Crash Course; Hard Rain - -13, // Dead Center; The Parish; Dead Air (L4D2) - -10, // The Passing + - 8, // Crash Course; Hard Rain; Left 4 Mario; Alley War + -13, // Dead Center; The Parish; Dead Air (L4D2); Dark Blood 2; Grey Scale; + // Tour of Terror; Carried Off; 2evileyes; Urban Flight; Detour Ahead; + // Energy Crisis; Deadly Dispatch; Blood Proof; Centro + -10, // The Passing; Ceda Fever 11, // The Sacrifice (L4D2) - 4, // - view of biles -16, // Blood Harvest (L4D2), The Last Stand - -18, // Cold Stream + -18, // Cold Stream, Warcelona + - 7, // One 4 Nine + -14, // Roadkill; Haunted Forest; Suicide Blitz 2 + -19, // Journey to Splash Mountain + -23, // Dark Woods (Extended) + -25, // Dark Carnival Remix + -28, // Diescraper Redux + -31, // Chernobyl: Chapter One, The Curse of Lazar Castle + -33, // RedemptionII + -36, // Deathcraft II + - 2, // Outrun + -11, // Arena of the Dead }; #define FFIDX_NOMERCY 0 +#define FFIDX_RAVENHOLM 0 +#define FFIDX_DAMIT 0 +#define FFIDX_DAYBREAK 0 +#define FFIDX_HARDRAINREMIX 0 +#define FFIDX_DEADBEFOREDAWNTOO 0 #define FFIDX_SWAMP 1 #define FFIDX_DEATHTOLL 3 #define FFIDX_DEADAIR_L4D1 3 #define FFIDX_CARNIVAL 3 +#define FFIDX_COLDFRONT 3 +#define FFIDX_RIPTIDE 3 #define FFIDX_HARVEST_L4D1 4 #define FFIDX_SACRIFICE_L4D1 4 #define FFIDX_CRASHCOURSE 5 #define FFIDX_HARDRAIN 5 +#define FFIDX_MARIO 5 +#define FFIDX_ALLEYWAR 5 #define FFIDX_CENTER 6 #define FFIDX_PARISH 6 #define FFIDX_DEADAIR_L4D2 6 +#define FFIDX_DARKBLOOD2 6 +#define FFIDX_GREYSCALE 6 +#define FFIDX_TOUROFTERROR 6 +#define FFIDX_CARRIEDOFF 6 +#define FFIDX_2EVILEYES 6 +#define FFIDX_URBANFLIGHT 6 +#define FFIDX_CITY17 6 +#define FFIDX_DETOURAHEAD 6 +#define FFIDX_ENERGYCRISIS 6 +#define FFIDX_DEADLYDISPATCH 6 +#define FFIDX_BLOODPROOF 6 +#define FFIDX_CENTRO 6 #define FFIDX_PASSING 7 +#define FFIDX_CEDAFEVER 7 #define FFIDX_SACRIFICE_L4D2 8 #define FFIDX_HARVEST_L4D2 10 #define FFIDX_TLS 10 #define FFIDX_STREAM 11 +#define FFIDX_WARCELONA 11 +#define FFIDX_ONE4NINE 12 +#define FFIDX_ROADKILL 13 +#define FFIDX_HAUNTEDFOREST 13 +#define FFIDX_SUICIDEBLITZ2 13 +#define FFIDX_SPLASHMTN 14 +#define FFIDX_BLOODTRACKS 14 +#define FFIDX_DARKWOODS 15 +#define FFIDX_CARNIVALREMIX 16 +#define FFIDX_DIESCRAPER 17 +#define FFIDX_CHERNOBYL 18 +#define FFIDX_LAZARCASTLE 18 +#define FFIDX_REDEMPTIONII 19 +#define FFIDX_DEATHCRAFT 20 +#define FFIDX_OUTRUN 21 +#define FFIDX_ARENAOFTHEDEAD 22 static schar ffidx; static short ffdelay = 0; @@ -241,8 +286,55 @@ static int getffidx(const char *campaign) { if (campaign[6]) return -1; return ret; } + // slow but uncommon case: this giant list of custom campaigns, for fun. + // TODO(opt): come up with something smart to do here on some rainy day? + if (!strcmp(campaign, "darkblood2")) return FFIDX_DARKBLOOD2; + if (!strcmp(campaign, "Greyscale")) return FFIDX_GREYSCALE; + if (!strcmp(campaign, "yomimario2")) return FFIDX_MARIO; + // TODO(compat): ravenholm cutscene length is actually random; this is + // the short one only. we'll want to solve that some day, somehow... + if (!strcmp(campaign, "ravenholmwar2")) return FFIDX_RAVENHOLM; + if (!strcmp(campaign, "warcelona")) return FFIDX_WARCELONA; + if (!strcmp(campaign, "tot")) return FFIDX_TOUROFTERROR; + if (!strcmp(campaign, "damitcomplete")) return FFIDX_DAMIT; + if (!strcmp(campaign, "CarriedOff")) return FFIDX_CARRIEDOFF; + if (!strcmp(campaign, "JourneyToSplashMountain")) return FFIDX_SPLASHMTN; + if (!strcmp(campaign, "rkls")) return FFIDX_ROADKILL; + if (!strcmp(campaign, "CedaFever")) return FFIDX_CEDAFEVER; + if (!strcmp(campaign, "coldfront")) return FFIDX_COLDFRONT; + if (!strcmp(campaign, "DarkCarnivalRemix")) return FFIDX_CARNIVALREMIX; + if (!strncmp(campaign, "DayBreak", 8)) { + if (campaign[8] == '\0' || !strcmp(campaign + 8, "v3")) { + return FFIDX_DAYBREAK; + } + return -1; + } + if (!strcmp(campaign, "Downpour")) return FFIDX_HARDRAINREMIX; + if (!strcmp(campaign, "red")) return FFIDX_REDEMPTIONII; + if (!strcmp(campaign, "Diescraper362")) return FFIDX_DIESCRAPER; + if (!strcmp(campaign, "dbd2")) return FFIDX_DEADBEFOREDAWNTOO; + if (!strcmp(campaign, "2evileyes")) return FFIDX_2EVILEYES; + if (!strcmp(campaign, "Chernobyl")) return FFIDX_CHERNOBYL; + if (!strcmp(campaign, "darkwood")) return FFIDX_DARKWOODS; + if (!strcmp(campaign, "TheCurseofLazarCastle")) return FFIDX_LAZARCASTLE; + if (!strcmp(campaign, "urbanflight")) return FFIDX_URBANFLIGHT; + if (!strcmp(campaign, "BloodTracks")) return FFIDX_BLOODTRACKS; + if (!strcmp(campaign, "City17l4d2")) return FFIDX_CITY17; + if (!strcmp(campaign, "Deathcraft")) return FFIDX_DEATHCRAFT; + if (!strcmp(campaign, "detourahead")) return FFIDX_DETOURAHEAD; + if (!strcmp(campaign, "hauntedforest")) return FFIDX_HAUNTEDFOREST; + if (!strcmp(campaign, "One4Nine")) return FFIDX_ONE4NINE; + if (!strcmp(campaign, "suicideblitz2")) return FFIDX_SUICIDEBLITZ2; + if (!strcmp(campaign, "energycrisis")) return FFIDX_ENERGYCRISIS; + if (!strcmp(campaign, "DDCW")) return FFIDX_DEADLYDISPATCH; + if (!strcmp(campaign, "Outrun")) return FFIDX_OUTRUN; + if (!strcmp(campaign, "BloodProof")) return FFIDX_BLOODPROOF; + if (!strcmp(campaign, "centro")) return FFIDX_CENTRO; + if (!strcmp(campaign, "riptide")) return FFIDX_RIPTIDE; + if (!strcmp(campaign, "jsarena2")) return FFIDX_ARENAOFTHEDEAD; + if (!strcmp(campaign, "AlleyWar")) return FFIDX_ALLEYWAR; } - return -1; // if unknown, just don't skip, I guess. + return -1; // if unknown, just don't fast-forward, I guess. } DEF_CVAR_UNREG(sst_l4d_quickreset_fastfwd, |