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authorMichael Smith <mikesmiffy128@gmail.com>2022-08-07 13:28:36 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-08-16 22:52:47 +0100
commit1176de101485c35ba5e6d77973dc9e7f71ae2e1f (patch)
treeb503c15183cdcd11b685815f1dc528008e82c0f0 /src
parenta297b0b689fa315817ba73f2ec7a1ca602a3961a (diff)
Allow cl_fullupdate as an attempted bug workaround
Diffstat (limited to 'src')
-rw-r--r--src/fixes.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/fixes.c b/src/fixes.c
index d055ba8..86e2f17 100644
--- a/src/fixes.c
+++ b/src/fixes.c
@@ -34,6 +34,11 @@ static void unhide(const char *name) {
chflags(name, CON_HIDDEN | CON_DEVONLY, 0);
}
+static void chcmdflags(const char *name, int unset, int set) {
+ struct con_cmd *v = con_findcmd(name);
+ if (v) v->base.flags = v->base.flags & ~unset | set;
+}
+
static void generalfixes(void) {
// Expose all the demo stuff, for games like L4D that hide it for some
// reason.
@@ -138,6 +143,18 @@ static void l4d2specific(void) {
IDirect3D9_Release(d3d9);
e:;
#endif
+
+ // There's a rare, inexplicable issue where the game will drop to an
+ // unplayable framerate - a similar thing sometimes happens in CSGO,
+ // incidentally. People used to fix it by recording a demo, but that can't
+ // be done if *already* recording a demo. So there's a couple of things we
+ // still need to try to see if they actually solve the issue: one is
+ // `logaddress_add 1`, which works in CSGO; another is `cl_fullupdate`,
+ // which is cheat protected. We're preemptively removing its cheat flag
+ // here, so if it turns out to be absolutely necessary, people can use it.
+ // If it turns out logaddress_add or some other option works, this can get
+ // reverted later.
+ chcmdflags("cl_fullupdate", CON_CHEAT, 0);
}
static void l4d1specific(void) {
@@ -153,6 +170,9 @@ static void l4d1specific(void) {
if (v) con_setvari(v, 0);
v = con_findvar("mm_l4d_debug");
if (v) con_setvari(v, 0);
+
+ // same thing as above, seemed easier to just dupe :)
+ chcmdflags("cl_fullupdate", CON_CHEAT, 0);
}
void fixes_apply(void) {