diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-03 04:20:27 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-03 16:55:46 +0100 |
commit | 6d0db0d5bee0201b732149616a691827367cfb35 (patch) | |
tree | 842936f4ec6cb8e27ce10682de77728a4ea93bf9 /src/sst.c | |
parent | 19d96b65e1a840407a7280ab1f99d48d62932620 (diff) |
Add entity property finding and L4D warp testing
This was a lot more code than expected, but it might be finally close to
time to release the next beta...
We'll see if any more rabbit holes present themselves to jump into,
though.
Diffstat (limited to 'src/sst.c')
-rw-r--r-- | src/sst.c | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -32,6 +32,7 @@ #include "gameinfo.h" #include "gametype.h" #include "hook.h" +#include "l4dwarp.h" #include "nosleep.h" #include "os.h" #include "rinput.h" @@ -201,12 +202,11 @@ static bool already_loaded = false, skip_unload = false; static bool do_load(ifacefactory enginef, ifacefactory serverf) { factory_engine = enginef; factory_server = serverf; if (!con_init(enginef, ifacever)) return false; - engineapi_init(); // load some other interfaces + engineapi_init(); // load some other interfaces. also calls gamedata_init() // detect p1 for the benefit of specific features if (!GAMETYPE_MATCHES(Portal2) && con_findcmd("upgrade_portalgun")) { _gametype_tag |= _gametype_tag_Portal1; } - gamedata_init(); if (!gameinfo_init()) { con_disconnect(); return false; } const void **p = vtable_firstdiff; @@ -263,6 +263,7 @@ static bool do_load(ifacefactory enginef, ifacefactory serverf) { //if (has_demorec) demorec_custom_init(); bool has_ent = ent_init(); has_fov = fov_init(has_ent); + if (has_ent) l4dwarp_init(); has_nosleep = nosleep_init(); #ifdef _WIN32 has_rinput = rinput_init(); |