diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-25 04:24:52 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-25 04:24:52 +0100 |
commit | 117f3ad6ae3fb6df54bc553bd1efbab080d39606 (patch) | |
tree | 4afff34653060dd8a15110a10ac4055451f0e448 /src/sst.c | |
parent | 9d1fea271bd823b6dc98feb61992bbe64b95a188 (diff) |
Add engine_no_focus_sleep backport, fix codegen
Default gamedata values actually work the way they're supposed to now.
Diffstat (limited to 'src/sst.c')
-rw-r--r-- | src/sst.c | 44 |
1 files changed, 30 insertions, 14 deletions
@@ -30,6 +30,7 @@ #include "gameinfo.h" #include "gametype.h" #include "hook.h" +#include "nosleep.h" #include "os.h" #include "rinput.h" #include "vcall.h" @@ -72,7 +73,8 @@ static void *clientlib = 0; // more source spaghetti wow! static void VCALLCONV SetCommandClient(void *this, int i) { con_cmdclient = i; } -ifacefactory factory_client = 0, factory_server = 0, factory_engine = 0; +ifacefactory factory_client = 0, factory_server = 0, factory_engine = 0, + factory_inputsystem = 0; // TODO(featgen): I wanted some nice fancy automatic feature system that // figures out the dependencies at build time and generates all the init glue @@ -81,6 +83,7 @@ ifacefactory factory_client = 0, factory_server = 0, factory_engine = 0; static bool has_autojump = false; static bool has_demorec = false; static bool has_demorec_custom = false; +static bool has_nosleep = false; #ifdef _WIN32 static bool has_rinput = false; #endif @@ -205,9 +208,9 @@ DEF_CCMD_HERE(sst_autoload_enable, "Register SST to load on game startup", 0) { // XXX: oh, crap, we're clobbering unicode again. welp, let's hope the // theory that the engine is just as bad if not worse is true so that it // doesn't matter. - if (fprintf(f, "Plugin { file \"%" fS "\" }\n", relpath) < 0) { + if (fprintf(f, "Plugin { file \"%" fS "\" }\n", relpath) < 0 || + fflush(f) == -1) { con_warn("error: couldn't write to %" fS ": %s", path, strerror(errno)); - // XXX: ?????? now what } fclose(f); } @@ -230,9 +233,6 @@ DEF_CCMD_HERE(sst_autoload_disable, "Stop loading SST on game startup", 0) { static bool do_load(ifacefactory enginef, ifacefactory serverf) { factory_engine = enginef; factory_server = serverf; -#ifndef __linux__ - void *clientlib = 0; -#endif if (!con_init(enginef, ifacever)) return false; if (!gameinfo_init(enginef)) { con_disconnect(); return false; } const void **p = vtable_firstdiff; @@ -250,28 +250,43 @@ static bool do_load(ifacefactory enginef, ifacefactory serverf) { *p = (void *)&nop_p_v; // OnEdictFreed #ifdef _WIN32 - //if (gameinfo_serverlib) serverlib = GetModuleHandleW(gameinfo_serverlib); - if (gameinfo_clientlib) clientlib = GetModuleHandleW(gameinfo_clientlib); + //serverlib = GetModuleHandleW(gameinfo_serverlib); + void *clientlib = GetModuleHandleW(gameinfo_clientlib); #else // Linux Source load order seems to be different to the point where if we // +plugin_load or use a vdf then RTLD_NOLOAD won't actually find these, so // we have to just dlopen them normally - and then remember to decrement the // refcount again later in do_unload() so nothing gets leaked - //if (gameinfo_serverlib) serverlib = dlopen(gameinfo_serverlib, 0); - if (gameinfo_clientlib) clientlib = dlopen(gameinfo_clientlib, 0); + //serverlib = dlopen(gameinfo_serverlib, RTLD_NOW); + clientlib = dlopen(gameinfo_clientlib, RTLD_NOW); #endif if (!clientlib) { con_warn("sst: warning: couldn't get the game's client library\n"); - goto nc; } - factory_client = (ifacefactory)os_dlsym(clientlib, "CreateInterface"); - if (!factory_client) { + else if (!(factory_client = (ifacefactory)os_dlsym(clientlib, + "CreateInterface"))) { con_warn("sst: warning: couldn't get client's CreateInterface\n"); } +#ifdef _WIN32 + void *inputsystemlib = GetModuleHandleW(L"inputsystem.dll"); +#else + // TODO(linux): assuming the above doesn't apply to this; check if it does! + void *inputsystemlib = dlopen("bin/libinputsystem.so", + RTLD_NOW | RLTD_NOLOAD); + if (inputsystemlib) dlclose(inputsystemlib); // blegh +#endif + if (!inputsystemlib) { + con_warn("sst: warning: couldn't get the input system library\n"); + } + else if (!(factory_inputsystem = (ifacefactory)os_dlsym(inputsystemlib, + "CreateInterface"))) { + con_warn("sst: warning: couldn't get input system's CreateInterface\n"); + } -nc: gamedata_init(); + gamedata_init(); has_autojump = autojump_init(); has_demorec = demorec_init(); + has_nosleep = nosleep_init(); #ifdef _WIN32 has_rinput = rinput_init(); #endif @@ -320,6 +335,7 @@ static void do_unload(void) { if (has_autojump) autojump_end(); if (has_demorec) demorec_end(); + if (has_nosleep) nosleep_end(); #ifdef _WIN32 if (has_rinput) rinput_end(); #endif |