diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2021-12-27 03:14:47 +0000 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2021-12-27 03:14:47 +0000 |
commit | 8eecc029568bbe8e2f3c0d9af218ad3f957251c9 (patch) | |
tree | cb2c8a75e051968aecfdc90b318634065c6986b0 /src/sst.c | |
parent | cdb02fefa748dc05cc66b48ca973bfe21decc5e6 (diff) |
Add custom demo packet stuff
This is more old code that wasn't part of the initial release. Figure I
might as well throw it in for later.
Diffstat (limited to 'src/sst.c')
-rw-r--r-- | src/sst.c | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -68,6 +68,7 @@ ifacefactory factory_client = 0, factory_server = 0, factory_engine = 0; // plonking ~~some bools~~ one bool here and worrying about it later. :^) static bool has_autojump = false; static bool has_demorec = false; +static bool has_demorec_custom = false; // HACK: later versions of L4D2 show an annoying dialog on every plugin_load. // We can suppress this by catching the message string that's passed from @@ -126,6 +127,7 @@ static bool do_load(ifacefactory enginef, ifacefactory serverf) { nc: gamedata_init(); has_autojump = autojump_init(); has_demorec = demorec_init(); + if (has_demorec) has_demorec_custom = demorec_custom_init(); fixes_apply(); // NOTE: this is technically redundant for early versions but I CBA writing |