diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2023-05-17 00:01:25 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-05-17 00:04:55 +0100 |
commit | 7933acbabceba8fd826f6505bfeb3ae8baff0a5c (patch) | |
tree | 89ccc1275d904db4b28a9bdc880c20f32d382ee0 /src/sst.c | |
parent | cba9387c361c3d33dcf1b21ff0e5beb4b0a81ade (diff) |
Add a hack for features to distinguish VDF loading
Diffstat (limited to 'src/sst.c')
-rw-r--r-- | src/sst.c | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -46,6 +46,8 @@ static int ifacever; // exposing lib handles in general, probably. void *clientlib = 0; +bool sst_earlyloaded = false; // see deferinit() below + #ifdef _WIN32 extern long __ImageBase; // this is actually the PE header struct but don't care #define ownhandle() ((void *)&__ImageBase) @@ -244,6 +246,7 @@ static bool deferinit(void) { // Portal 2 does away with the separate gameui library, so now we just call // CEngineVGui::IsInitialized() which works everywhere. if (VGuiIsInitialized(vgui)) return false; + sst_earlyloaded = true; // let other code know if (!os_mprot(*(void ***)vgui + vtidx_VGuiConnect, sizeof(void *), PAGE_READWRITE)) { errmsg_warnsys("couldn't make CEngineVGui vtable writable for deferred " |