diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-06-02 01:26:45 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-06-02 01:30:26 +0100 |
commit | 3ebe43eb75806990a402aafd5858de615d5c1cca (patch) | |
tree | 16edcb4b560520ad5225673e1a8ad45facc20c40 /src/sst.c | |
parent | 74563bfb8c506150172b9bbf73d828372add3394 (diff) |
Solve the error logging situation
Diffstat (limited to 'src/sst.c')
-rw-r--r-- | src/sst.c | 36 |
1 files changed, 18 insertions, 18 deletions
@@ -25,6 +25,7 @@ #include "con_.h" #include "demorec.h" #include "engineapi.h" +#include "errmsg.h" #include "ent.h" #include "fov.h" #include "fixes.h" @@ -80,14 +81,14 @@ DEF_CCMD_HERE(sst_autoload_enable, "Register SST to load on game startup", 0) { os_char path[PATH_MAX]; if (!os_dlfile(ownhandle(), path, sizeof(path) / sizeof(*path))) { // hopefully by this point this won't happen, but, like, never know - con_warn("error: failed to get path to plugin\n"); + errmsg_errordl("failed to get path to plugin"); return; } os_char relpath[PATH_MAX]; #ifdef _WIN32 if (!PathRelativePathToW(relpath, searchdir, FILE_ATTRIBUTE_DIRECTORY, path, 0)) { - con_warn("error: couldn't compute a relative path for some reason\n"); + errmsg_errorsys("couldn't compute a relative path for some reason"); return; } // arbitrary aesthetic judgement @@ -98,13 +99,13 @@ DEF_CCMD_HERE(sst_autoload_enable, "Register SST to load on game startup", 0) { int len = os_strlen(gameinfo_gamedir); if (len + sizeof("/addons/" VDFBASENAME ".vdf") > sizeof(path) / sizeof(*path)) { - con_warn("error: path to VDF is too long\n"); + errmsg_errorx("path to VDF is too long"); return; } memcpy(path, gameinfo_gamedir, len * sizeof(*gameinfo_gamedir)); memcpy(path + len, OS_LIT("/addons"), 8 * sizeof(os_char)); if (os_mkdir(path) == -1 && errno != EEXIST) { - con_warn("error: couldn't create %" fS ": %s\n", path, strerror(errno)); + errmsg_errorstd("couldn't create %" fS, path); return; } memcpy(path + len + sizeof("/addons") - 1, @@ -112,7 +113,7 @@ DEF_CCMD_HERE(sst_autoload_enable, "Register SST to load on game startup", 0) { sizeof("/" VDFBASENAME ".vdf") * sizeof(os_char)); FILE *f = os_fopen(path, OS_LIT("wb")); if (!f) { - con_warn("error: couldn't open %" fS ": %s", path, strerror(errno)); + errmsg_errorstd("couldn't open %" fS, path); return; } // XXX: oh, crap, we're clobbering unicode again. welp, let's hope the @@ -120,7 +121,7 @@ DEF_CCMD_HERE(sst_autoload_enable, "Register SST to load on game startup", 0) { // doesn't matter. if (fprintf(f, "Plugin { file \"%" fS "\" }\n", relpath) < 0 || fflush(f) == -1) { - con_warn("error: couldn't write to %" fS ": %s", path, strerror(errno)); + errmsg_errorstd("couldn't write to %" fS, path); } fclose(f); } @@ -130,14 +131,14 @@ DEF_CCMD_HERE(sst_autoload_disable, "Stop loading SST on game startup", 0) { int len = os_strlen(gameinfo_gamedir); if (len + sizeof("/addons/" VDFBASENAME ".vdf") > sizeof(path) / sizeof(*path)) { - con_warn("error: path to VDF is too long\n"); + errmsg_errorx("path to VDF is too long"); return; } memcpy(path, gameinfo_gamedir, len * sizeof(*gameinfo_gamedir)); memcpy(path + len, OS_LIT("/addons/") OS_LIT(VDFBASENAME) OS_LIT(".vdf"), sizeof("/addons/" VDFBASENAME ".vdf") * sizeof(os_char)); if (os_unlink(path) == -1 && errno != ENOENT) { - con_warn("warning: couldn't delete %" fS ":%s\n", path, strerror(errno)); + errmsg_warnstd("couldn't delete %" fS, path); } } @@ -248,14 +249,13 @@ static void VCALLCONV hook_VGuiConnect(void) { static void deferinit(void) { vgui = factory_engine("VEngineVGui001", 0); if (!vgui) { - con_warn("sst: warning: couldn't get VEngineVGui for deferred " - "feature setup\n"); + errmsg_warnx("couldn't get VEngineVGui for deferred feature setup"); goto e; } if (!os_mprot(*(void ***)vgui + vtidx_VGuiConnect, sizeof(void *), PAGE_READWRITE)) { - con_warn("sst: warning: couldn't unprotect CEngineVGui vtable for " - "deferred feature setup\n"); + errmsg_warnsys("couldn't make CEngineVGui vtable writable for deferred " + "feature setup"); goto e; } orig_VGuiConnect = (VGuiConnect_func)hook_vtable(*(void ***)vgui, @@ -295,11 +295,11 @@ static bool do_load(ifacefactory enginef, ifacefactory serverf) { clientlib = dlopen(gameinfo_clientlib, RTLD_NOW); #endif if (!clientlib) { - con_warn("sst: warning: couldn't get the game's client library\n"); + errmsg_warndl("couldn't get the game's client library"); } else if (!(factory_client = (ifacefactory)os_dlsym(clientlib, "CreateInterface"))) { - con_warn("sst: warning: couldn't get client's CreateInterface\n"); + errmsg_warndl("couldn't get client's CreateInterface"); } #ifdef _WIN32 void *inputsystemlib = GetModuleHandleW(L"inputsystem.dll"); @@ -311,11 +311,11 @@ static bool do_load(ifacefactory enginef, ifacefactory serverf) { if (inputsystemlib) dlclose(inputsystemlib); // blegh #endif if (!inputsystemlib) { - con_warn("sst: warning: couldn't get the input system library\n"); + errmsg_warndl("couldn't get the input system library"); } else if (!(factory_inputsystem = (ifacefactory)os_dlsym(inputsystemlib, "CreateInterface"))) { - con_warn("sst: warning: couldn't get input system's CreateInterface\n"); + errmsg_warndl("couldn't get input system's CreateInterface"); } // NOTE: this is technically redundant for early versions but I CBA writing @@ -324,8 +324,8 @@ static bool do_load(ifacefactory enginef, ifacefactory serverf) { void *kvs = KeyValuesSystem(); kvsvt = *(void ***)kvs; if (!os_mprot(kvsvt + 4, sizeof(void *), PAGE_READWRITE)) { - con_warn("sst: warning: couldn't unprotect KeyValuesSystem " - "vtable; won't be able to prevent nag message\n"); + errmsg_warnx("couldn't make KeyValuesSystem vtable writable"); + errmsg_note("won't be able to prevent any nag messages"); } else { orig_GetStringForSymbol = (GetStringForSymbol_func)hook_vtable( |