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author | Michael Smith <mikesmiffy128@gmail.com> | 2023-06-12 22:39:37 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-06-12 23:06:47 +0100 |
commit | 19fe683f14e1ba71e34b18d8f753bb5c93a75126 (patch) | |
tree | fb55fb7b6e1f661ca4809210434f51515b91ff46 /src/sst.c | |
parent | 7aa6bd1cd88db9cceef3d1c07cd7664cb47538be (diff) |
Bump version to 0.6 and reset changelog string
Diffstat (limited to 'src/sst.c')
-rw-r--r-- | src/sst.c | 12 |
1 files changed, 1 insertions, 11 deletions
@@ -206,17 +206,7 @@ static bool already_loaded = false, skip_unload = false; // auto-update message. see below in do_featureinit() static const char *updatenotes = "\ -* Added the ability to display this update information, hi there!\n\ -* Fixed loading if the game is under a Unicode/foreign-language file path\n\ -* Added sst_alias_remove and sst_alias_clear commands\n\ -* Autojump in Portal now requires sv_cheats 1, to keep the moderators happy\n\ -* The plugin can be loaded under Portal 2 again, although it might not do much\n\ -* cl_showdemooverlay is now unhidden for use as a recording indicator\n\ -* Added rapid resetting of L4D1/2 runs via the sst_l4d_quickreset command\n\ -* Added sst_mouse_factor, which can scale down raw input for view-snap tricks\n\ -* Reimplemented snd_mute_losefocus for games that don't have it\n\ -* Improved error messages across the board, so it's easier to report issues\n\ -* Fixed a bunch of other minor bugs and cleaned up tons of code\n\ +* Cleaned up even more code, because it's hard to be perfect all the time\n\ "; #include <featureinit.gen.h> // generated by build/codegen.c |