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authorMichael Smith <mikesmiffy128@gmail.com>2023-05-02 19:16:22 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2023-05-04 23:49:27 +0100
commit5194eeb0e7bb5d2a2086c96ed04c2a47f9594d87 (patch)
treea32ab5c832ae312cb8ddd9fb45dc3f894ac39820 /src/rinput.c
parentbb5ce99e6cac43414a4bc61a636888e9f1f69b8c (diff)
Refactor the RGBA colour struct into engineapi.h
In both the engine and SST it's used in more places than just console printing, so it makes more sense to give it a more appropriate nanme and location.
Diffstat (limited to 'src/rinput.c')
-rw-r--r--src/rinput.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/rinput.c b/src/rinput.c
index e24fc1c..53c16e3 100644
--- a/src/rinput.c
+++ b/src/rinput.c
@@ -1,5 +1,5 @@
/*
- * Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
+ * Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -22,11 +22,11 @@
#include <Windows.h>
#include "con_.h"
-#include "gamedata.h"
-#include "hook.h"
#include "engineapi.h"
#include "errmsg.h"
#include "feature.h"
+#include "gamedata.h"
+#include "hook.h"
#include "intdefs.h"
#include "mem.h"
#include "vcall.h"
@@ -149,9 +149,9 @@ INIT {
.lpszClassName = L"RInput"
};
if (!RegisterClassExW(&wc)) {
- struct con_colour gold = {255, 210, 0, 255};
- struct con_colour blue = {45, 190, 190, 255};
- struct con_colour white = {200, 200, 200, 255};
+ struct rgba gold = {255, 210, 0, 255};
+ struct rgba blue = {45, 190, 190, 255};
+ struct rgba white = {200, 200, 200, 255};
con_colourmsg(&gold, "SST PROTIP! ");
con_colourmsg(&blue, "It appears you're using RInput.exe.\n"
"Consider launching without that and using ");