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authorMichael Smith <mikesmiffy128@gmail.com>2022-07-31 16:02:10 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-08-10 22:40:52 +0100
commit5e921bf59373d79d27c322ff86e8b5a37b151e45 (patch)
tree4d40e39543b085ce4c8cb9b1a7b3c0108de680c0 /src/nosleep.c
parentc8d7588251fd4fe63ac6afe2a90ca7066c786609 (diff)
Add magical feature codegen system, at long last
Diffstat (limited to 'src/nosleep.c')
-rw-r--r--src/nosleep.c27
1 files changed, 12 insertions, 15 deletions
diff --git a/src/nosleep.c b/src/nosleep.c
index 5618ba9..07a5500 100644
--- a/src/nosleep.c
+++ b/src/nosleep.c
@@ -14,16 +14,19 @@
* PERFORMANCE OF THIS SOFTWARE.
*/
-#include <stdbool.h>
-
#include "con_.h"
#include "engineapi.h"
#include "errmsg.h"
+#include "feature.h"
#include "gamedata.h"
#include "hook.h"
#include "os.h"
#include "vcall.h"
+FEATURE("inactive window sleep adjustment")
+REQUIRE_GAMEDATA(vtidx_SleepUntilInput)
+REQUIRE_GLOBAL(factory_inputsystem)
+
DEF_CVAR_UNREG(engine_no_focus_sleep,
"Delay while tabbed out (SST reimplementation)", 50,
CON_ARCHIVE | CON_HIDDEN)
@@ -36,19 +39,13 @@ static void VCALLCONV hook_SleepUntilInput(void *this, int timeout) {
orig_SleepUntilInput(this, con_getvari(engine_no_focus_sleep));
}
-bool nosleep_init(void) {
- struct con_var *v = con_findvar("engine_no_focus_sleep");
- if (v) return false; // no need!
+PREINIT {
+ if (con_findvar("engine_no_focus_sleep")) return false;
con_reg(engine_no_focus_sleep);
- // TODO(featgen): auto-check these factories
- if (!factory_inputsystem) {
- errmsg_errorx("missing required factories");
- return false;
- }
- if (!has_vtidx_SleepUntilInput) {
- errmsg_errorx("missing gamedata entries for this engine");
- return false;
- }
+ return true;
+}
+
+INIT {
void *insys = factory_inputsystem("InputSystemVersion001", 0);
if (!insys) {
errmsg_errorx("couldn't get input system interface");
@@ -66,7 +63,7 @@ bool nosleep_init(void) {
return true;
}
-void nosleep_end(void) {
+END {
unhook_vtable(vtable, vtidx_SleepUntilInput, (void *)orig_SleepUntilInput);
}