diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-03 16:11:57 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-22 00:01:06 +0100 |
commit | 44902cb49cd51e2bb2f1cef05cb3c0e799b83434 (patch) | |
tree | b64af413b10c32173aa535df22b5ee4162eb0290 /src/nomute.c | |
parent | 01ec55edd9f767bebb1222c88f0e53e9cf8b2d59 (diff) |
Rework OS abstractions
- As much as possible avoid dragging system headers into translation
units. This should avoid namespace pollution and, hopefully, speed up
builds a little bit.
- Avoid leaning on the UCRT so much on Windows - prefer native win32
calls and native file handles except where doing so is inconvenient
(in particular, for stat(), which we might try and replace later).
- Also, switch from SystemFunction036 to ProcessPrng on Windows. This
requires us to generate a stub for bcryptprimitives.dll because
Microsoft haven't bothered to provide a link library, but the function
is better-documented and seems to be a more direct under-the-hood call
as well. Apparently it's what's used by the major web browsers these
days, which seems like a good indication it's stable and trusted.
- Lastly, remove a bunch of functions and macros and stuff that weren't
actually being used. It seems good to try and keep the scope of
OS-dependent stuff relatively contained and only add to it when
actually required.
Diffstat (limited to 'src/nomute.c')
-rw-r--r-- | src/nomute.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/nomute.c b/src/nomute.c index 93cfcd2..6a42d46 100644 --- a/src/nomute.c +++ b/src/nomute.c @@ -1,6 +1,6 @@ /* * Copyright © 2023 Willian Henrique <wsimanbrazil@yahoo.com.br> - * Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com> + * Copyright © 2024 Michael Smith <mikesmiffy128@gmail.com> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above @@ -18,16 +18,17 @@ // TODO(linux): this is currently only built on Windows, but a linux // implementation would be also useful for some games e.g. L4D2 +// NOTE: all three of these headers must be in this order. annoyingly. +#include <Windows.h> +#include <mmeapi.h> +#include <dsound.h> + #include "con_.h" #include "errmsg.h" #include "feature.h" #include "os.h" #include "sst.h" -// these have to come after Windows.h (via os.h) and in this order -#include <mmeapi.h> -#include <dsound.h> - FEATURE("inactive window audio control") DEF_CVAR_UNREG(snd_mute_losefocus, |