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authorMichael Smith <mikesmiffy128@gmail.com>2024-08-03 23:40:31 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2024-08-23 20:37:37 +0100
commit83da606072ce272eb053d4e1497d77e647cfecae (patch)
tree71d0110881ff8685184c5f4ab720cc8d49c24678 /src/l4dwarp.c
parentacbd30e0427b16f885f96aed59881ec04eff25bc (diff)
Revise syntax macros and add a ton of branch hints
My new programming style is branch hints. All non-confusing branches must be hinted when I can be bothered. It's faster, sometimes, maybe. Also, start trying to use more signed sizes in at least some of the places where it makes sense. Unsigned sizes are surprisingly error-prone!
Diffstat (limited to 'src/l4dwarp.c')
-rw-r--r--src/l4dwarp.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/l4dwarp.c b/src/l4dwarp.c
index 24c3873..d24e39c 100644
--- a/src/l4dwarp.c
+++ b/src/l4dwarp.c
@@ -1,5 +1,5 @@
/*
- * Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com>
+ * Copyright © 2024 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -25,6 +25,7 @@
#include "gamedata.h"
#include "gametype.h"
#include "intdefs.h"
+#include "langext.h"
#include "mem.h"
#include "vcall.h"
@@ -41,7 +42,7 @@ DECL_VFUNC_DYN(void, Teleport, const struct vec3f */*pos*/,
DEF_CCMD_HERE_UNREG(sst_l4d_testwarp, "Simulate a bot warping to you",
CON_SERVERSIDE | CON_CHEAT) {
struct edict *ed = ent_getedict(con_cmdclient + 1);
- if (!ed) { errmsg_errorx("couldn't access player entity"); return; }
+ if_cold (!ed) { errmsg_errorx("couldn't access player entity"); return; }
void *e = GetBaseEntity(ed->ent_unknown); // is this call required?
struct vec3f *org = mem_offset(e, off_entpos);
struct vec3f *ang = mem_offset(e, off_eyeang);