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authorMichael Smith <mikesmiffy128@gmail.com>2023-12-05 23:57:19 +0000
committerMichael Smith <mikesmiffy128@gmail.com>2023-12-05 23:57:19 +0000
commit9a853e73eff07b687508f14e80608c8b1c0909f3 (patch)
tree2f3e7723afd304b014f28d7390ad0c5944afa547 /src/l4dreset.c
parent006279ab18968fc4e4e4314cc2687d59d5a236b0 (diff)
Add fast-forward gaps for checking item spawns
This complicates things greatly! Therefore, it's a separate commit to the baseline fast-forward functionality, to keep the confusing stuff relatively contained.
Diffstat (limited to 'src/l4dreset.c')
-rw-r--r--src/l4dreset.c148
1 files changed, 110 insertions, 38 deletions
diff --git a/src/l4dreset.c b/src/l4dreset.c
index 2477b8b..29e26c6 100644
--- a/src/l4dreset.c
+++ b/src/l4dreset.c
@@ -104,11 +104,89 @@ static inline void change(const char *missionid) {
ExecuteCommand(issue);
}
-static short ffdelay = 0, ffamt;
+// Encoding: skip segment[, another[, another...]]. Negative marks the last one.
+// Cutscenes of same length can share an entry to save a few bytes :)
+// TODO(compat): add popular custom campaigns too:
+// - dark blood 2
+// - grey scale
+// - left 4 mario
+// - ravenholm
+// - warcelona
+// - tour of terror
+// - dam it
+// - carried off
+static const schar ffsegs[] = {
+ - 9, // No Mercy
+ 4, // Swamp Fever
+ 3, // - seen first propane
+ -12, // - second propand. Also: Death Toll; Dead Air (L4D1); Dark Carnival
+ -15, // Blood Harvest (L4D1); The Sacrifice (L4D1)
+ - 8, // Crash Course; Hard Rain
+ -13, // Dead Center; The Parish; Dead Air (L4D2)
+ -10, // The Passing
+ 11, // The Sacrifice (L4D2)
+ - 4, // - view of biles
+ -16, // Blood Harvest (L4D2), The Last Stand
+ -18, // Cold Stream
+};
+#define FFIDX_NOMERCY 0
+#define FFIDX_SWAMP 1
+#define FFIDX_DEATHTOLL 3
+#define FFIDX_DEADAIR_L4D1 3
+#define FFIDX_CARNIVAL 3
+#define FFIDX_HARVEST_L4D1 4
+#define FFIDX_SACRIFICE_L4D1 4
+#define FFIDX_CRASHCOURSE 5
+#define FFIDX_HARDRAIN 5
+#define FFIDX_CENTER 6
+#define FFIDX_PARISH 6
+#define FFIDX_DEADAIR_L4D2 6
+#define FFIDX_PASSING 7
+#define FFIDX_SACRIFICE_L4D2 8
+#define FFIDX_HARVEST_L4D2 10
+#define FFIDX_TLS 10
+#define FFIDX_STREAM 11
+
+static schar ffidx;
+static short ffdelay;
+static float ffadj = 0;
static bool mapchanging = false;
+DEF_CVAR_MINMAX_UNREG(sst_l4d_quickreset_peektime,
+ "How long to show each item spot during cutscene fast-forward on reset",
+ 1.5, 0, 3, CON_ARCHIVE | CON_HIDDEN)
+
+DEF_CCMD_HERE_UNREG(sst_l4d_quickreset_continue,
+ "Get to the end of the current cutscene immediately", 0) {
+ if (!ffdelay) {
+ con_warn("not currently fast-forwarding a cutscene\n");
+ return;
+ }
+ float remainder = ffdelay / 30.0f; // XXX: fixed tickrate... fine for now.
+ while (ffsegs[ffidx] > 0) remainder += ffsegs[ffidx++];
+ remainder -= ffsegs[ffidx];
+ ffdelay = 0;
+ fastfwd_add(remainder, 30);
+}
+
HANDLE_EVENT(Tick, bool simulating) {
- if (!mapchanging && ffdelay && !--ffdelay) fastfwd(ffamt, 30);
+ if (!mapchanging && simulating && ffdelay && !--ffdelay) {
+ schar seg = ffsegs[ffidx];
+ float halfwin = con_getvarf(sst_l4d_quickreset_peektime) / 2.0f;
+ float t;
+ if (seg > 0) { // there's more after this one!
+ // if first seg, just take half window. otherwise half + adj = full
+ t = seg - ffadj - halfwin;
+ ffadj = halfwin;
+ ++ffidx;
+ ffdelay = seg * 30; // XXX: fixed tickrate as above... fine for now.
+ }
+ else { // last one
+ t = -seg - ffadj;
+ ffadj = 0; // don't adjust the *next* fastforward's first seg
+ }
+ fastfwd(t, 30);
+ }
}
typedef void (*VCALLCONV OnGameplayStart_func)(void *this);
@@ -124,23 +202,14 @@ static void VCALLCONV hook_OnGameplayStart(void *this) {
#define orig_UnfreezeTeam orig_OnGameplayStart
#define hook_UnfreezeTeam hook_OnGameplayStart
-static inline int getffamt(const char *campaign) {
- // TODO(compat): add popular custom campaigns too:
- // - dark blood 2
- // - grey scale
- // - left 4 mario
- // - ravenholm
- // - warcelona
- // - tour of terror
- // - dam it
- // - carried off
+static int getffidx(const char *campaign) {
if (GAMETYPE_MATCHES(L4D1)) {
- if (!strcmp(campaign, "Hospital")) return 9; // No Mercy
- if (!strcmp(campaign, "SmallTown")) return 12; // Death Toll
- if (!strcmp(campaign, "Airport")) return 12; // Dead Air
- if (!strcmp(campaign, "Farm")) return 15; // Blood Harvest
- if (!strcmp(campaign, "River")) return 15; // The Sacrifice
- if (!strcmp(campaign, "Garage")) return 8; // Crash Course
+ if (!strcmp(campaign, "Hospital")) return FFIDX_NOMERCY;
+ if (!strcmp(campaign, "SmallTown")) return FFIDX_DEATHTOLL;
+ if (!strcmp(campaign, "Airport")) return FFIDX_DEADAIR_L4D1;
+ if (!strcmp(campaign, "Farm")) return FFIDX_HARVEST_L4D1;
+ if (!strcmp(campaign, "River")) return FFIDX_SACRIFICE_L4D1;
+ if (!strcmp(campaign, "Garage")) return FFIDX_CRASHCOURSE;
}
else /* L4D2 */ {
if (!strncmp(campaign, "L4D2C", 5)) {
@@ -148,31 +217,31 @@ static inline int getffamt(const char *campaign) {
switch (campaign[5]) {
case '1':
switch (campaign[6]) {
- case '\0': return 13; // Dead Center
- case '0': ret = 12; break; // Death Toll
- case '1': ret = 13; break; // Dead Air
- case '2': ret = 16; break; // Blood Harvest
- case '3': ret = 18; break; // Cold Stream
- case '4': ret = 16; break; // The Last Stand
- default: return 0;
+ case '\0': return FFIDX_CENTER;
+ case '0': ret = FFIDX_DEATHTOLL; break;
+ case '1': ret = FFIDX_DEADAIR_L4D2; break;
+ case '2': ret = FFIDX_HARVEST_L4D2; break;
+ case '3': ret = FFIDX_STREAM; break;
+ case '4': ret = FFIDX_TLS; break;
+ default: return -1;
}
- if (campaign[7]) return 0;
+ if (campaign[7]) return -1;
return ret;
- case '2': ret = 12; break; // Dark Carnival
- case '3': ret = 19; break; // Swamp Fever
- case '4': ret = 8; break; // Hard Rain
- case '5': ret = 13; break; // The Parish
- case '6': ret = 10; break; // The Passing
- case '7': ret = 15; break; // The Sacrifice
- case '8': ret = 9; break; // No Mercy
- case '9': ret = 8; break; // Crash Course
- default: return 0;
+ case '2': ret = FFIDX_CARNIVAL; break;
+ case '3': ret = FFIDX_SWAMP; break;
+ case '4': ret = FFIDX_HARDRAIN; break;
+ case '5': ret = FFIDX_PARISH; break;
+ case '6': ret = FFIDX_PASSING; break;
+ case '7': ret = FFIDX_SACRIFICE_L4D2; break;
+ case '8': ret = FFIDX_NOMERCY; break;
+ case '9': ret = FFIDX_CRASHCOURSE; break;
+ default: return -1;
}
- if (campaign[6]) return 0;
+ if (campaign[6]) return -1;
return ret;
}
}
- return 0; // if unknown, just don't skip, I guess.
+ return -1; // if unknown, just don't skip, I guess.
}
DEF_CVAR_UNREG(sst_l4d_quickreset_fastfwd,
@@ -202,7 +271,7 @@ DEF_CCMD_HERE_UNREG(sst_l4d_quickreset,
if (!(mapchanging = !l4dmm_firstmap())) fastfwd(0.8, 10);
}
if (campaign && con_getvari(sst_l4d_quickreset_fastfwd) &&
- (ffamt = getffamt(campaign))) {
+ (ffidx = getffidx(campaign)) != -1) {
ffdelay = 45; // 1.5s
}
}
@@ -210,6 +279,7 @@ DEF_CCMD_HERE_UNREG(sst_l4d_quickreset,
PREINIT {
if (!GAMETYPE_MATCHES(L4D)) return false;
con_reg(sst_l4d_quickreset_fastfwd);
+ con_reg(sst_l4d_quickreset_peektime);
return true;
}
@@ -404,7 +474,9 @@ nocd: errmsg_note("resetting a first map will not clear vote cooldowns");
}
}
con_reg(sst_l4d_quickreset);
+ con_reg(sst_l4d_quickreset_continue);
sst_l4d_quickreset_fastfwd->base.flags &= ~CON_HIDDEN;
+ sst_l4d_quickreset_peektime->base.flags &= ~CON_HIDDEN;
return true;
}