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authorMichael Smith <mikesmiffy128@gmail.com>2022-03-24 02:06:28 +0000
committerMichael Smith <mikesmiffy128@gmail.com>2022-03-24 04:38:25 +0000
commit00ad7cdd3d05d09a43bda972c823fdc440feabb9 (patch)
tree7f9725341e598f273fc1fb6ca0803c794bb67698 /src/gametype.h
parentb18326a75078530df7712667f41b4ea354e1da3e (diff)
Clean up gameinfo_init() and other random stuff
- Just ask the engine for the game directory instead of doing the stupid argv sniffing hacks from the early days of trying to get the damn thing working. - Also add some other path variables, functions and whatnot, and do some other minor tidying up. - Also also, another damn copyright year, somebody please help me. Unfortunate negative effect off this change: con_init() no longer reports the game name, because it has to happen before gameinfo_init(). I've decided I don't really care, though.
Diffstat (limited to 'src/gametype.h')
-rw-r--r--src/gametype.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/gametype.h b/src/gametype.h
index c8bdf8a..fbf8db2 100644
--- a/src/gametype.h
+++ b/src/gametype.h
@@ -22,18 +22,23 @@
extern u32 _gametype_tag;
#define _gametype_tag_OE 1
-#define _gametype_tag_OrangeBox 2
-#define _gametype_tag_L4D1 4
-#define _gametype_tag_L4D2 8
-#define _gametype_tag_L4DS 16
-#define _gametype_tag_Portal2 32
-#define _gametype_tag_2013 64
+// TODO(compat): detect in con_init, even if just to fail (VEngineServer broke)
+// TODO(compat): buy dmomm in a steam sale to implement and test the above, lol
+#define _gametype_tag_DMoMM 2
+#define _gametype_tag_OrangeBox 4
+#define _gametype_tag_L4D1 8
+#define _gametype_tag_L4D2 16
+#define _gametype_tag_L4DS 32
+#define _gametype_tag_Portal2 64
+#define _gametype_tag_2013 128
#define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2)
// XXX: *stupid* naming, refactor later (damn Survivors ruining everything)
#define _gametype_tag_L4D2x (_gametype_tag_L4D2 | _gametype_tag_L4DS)
#define _gametype_tag_L4Dbased \
(_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2)
+#define _gametype_tag_OrangeBoxbased \
+ (_gametype_tag_OrangeBox | _gametype_tag_2013)
#define GAMETYPE_MATCHES(x) !!(_gametype_tag & (_gametype_tag_##x))