diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2023-06-12 22:28:53 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-06-12 23:06:47 +0100 |
commit | 7aa6bd1cd88db9cceef3d1c07cd7664cb47538be (patch) | |
tree | f9db39fedd4ddcc3dc29e370af5b1b9b9894a948 /src/gameinfo.h | |
parent | 7893ef46f85eb5a6021d6ab763ca84e382e64954 (diff) |
Remove the terrible gameinfo.txt garbage at last
This also tidies up library handle grabbing with more os.h stuff, and
improves the VDF creation logic - since we no longer store a couple of
paths which makes it necessary to change that a bit anyway.
Diffstat (limited to 'src/gameinfo.h')
-rw-r--r-- | src/gameinfo.h | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/src/gameinfo.h b/src/gameinfo.h index 4948268..76c3c57 100644 --- a/src/gameinfo.h +++ b/src/gameinfo.h @@ -1,5 +1,5 @@ /* - * Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com> + * Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above @@ -22,18 +22,11 @@ #include "intdefs.h" #include "os.h" -/* These variables are only set after calling gameinfo_init(). */ -extern const os_char *gameinfo_bindir; /* Absolute path to top-level bin/ */ +/* Miscellaneous metadata variables about the currently running game */ extern const os_char *gameinfo_gamedir; /* Absolute path to game directory */ extern const char *gameinfo_title; /* Name of the game (window title) */ -extern const os_char *gameinfo_clientlib; /* Absolute path to the client lib */ -extern const os_char *gameinfo_serverlib; /* Absolute path to the server lib */ -/* - * This function is called early in the plugin load and does a whole bunch of - * spaghetti magic to figure out which game/engine we're in and where its - * libraries (which we want to hook) are located. - */ +/* Called early in plugin initialisation to set up the variables above. */ bool gameinfo_init(void); #endif |