diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-12 16:38:53 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-12 16:38:53 +0100 |
commit | 829dece47f305979bd1375300ebc14fc2e264c0a (patch) | |
tree | ece92f21916bcdc893ff21034ab8599d895c0071 /src/fixes.c | |
parent | a0138ff3772e71f338d04668076ec1eb9d44f8f4 (diff) |
Rerun L4D1 console spam fix after config loading
This was the simplest way I could think of to solve this issue. Thanks
again Aciidz for pointing the issue out, and thanks Turtle Rock for
shipping such a broken game.
Diffstat (limited to 'src/fixes.c')
-rw-r--r-- | src/fixes.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/fixes.c b/src/fixes.c index d055ba8..a90d878 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -161,4 +161,12 @@ void fixes_apply(void) { else if (GAMETYPE_MATCHES(L4D2x)) l4d2specific(); } +void fixes_tryagainlater(void) { + if (GAMETYPE_MATCHES(L4D1)) { + // whatever dll this is in seems to load late (mm_l4d_debug is fine) + struct con_var *v = con_findvar("ui_l4d_debug"); + if (v) con_setvari(v, 0); + } +} + // vi: sw=4 ts=4 noet tw=80 cc=80 |