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authorMichael Smith <mikesmiffy128@gmail.com>2022-03-19 18:46:03 +0000
committerMichael Smith <mikesmiffy128@gmail.com>2022-03-19 18:46:03 +0000
commit254c7be6edd17a3c33e9152097264f5b159b1b45 (patch)
tree1017c0053498185229a7510412d7557ad1e53eec /src/fixes.c
parent3a93a252d363c3c30bafd1867ac4bb5690822044 (diff)
Fix a couple of errata
1. Why is it so hard to remember to bump the years aaaaaaaaaaaaaaaaaaaa 2. Aciidz wrote the mat_monitorgamma patch a while ago and it turns out he since found out it's not version-specific, so the comment was confusing.
Diffstat (limited to 'src/fixes.c')
-rw-r--r--src/fixes.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/fixes.c b/src/fixes.c
index 9701aed..e0dd6f1 100644
--- a/src/fixes.c
+++ b/src/fixes.c
@@ -92,11 +92,10 @@ void fixes_apply(void) {
}
}
- // For some reason, L4D1 v1.0 hides mat_monitorgamma and doesn't archive it.
+ // For some reason, L4D1 hides mat_monitorgamma and doesn't archive it.
// This means on every startup it's necessary to manually set non-default
- // values via the menu. This change here brings it in line with newest Steam
- // L4D1, all versions of L4D2, and probably all other Source games for
- // convenience.
+ // values via the menu. This change here brings it in line with pretty much
+ // all other Source games for convenience.
if (GAMETYPE_MATCHES(L4D1)) {
chflags("mat_monitorgamma", CON_HIDDEN | CON_DEVONLY, CON_ARCHIVE);
}