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authorMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:23:31 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:34:47 +0100
commit1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch)
treefa09dd757a1966649119f70717bd11d679c0f179 /src/factory.h
parent1aaedffd8c68614936c59d4681e6dc111cb32691 (diff)
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'src/factory.h')
-rw-r--r--src/factory.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/factory.h b/src/factory.h
deleted file mode 100644
index 18bf069..0000000
--- a/src/factory.h
+++ /dev/null
@@ -1,14 +0,0 @@
-/* This file is dedicated to the public domain. */
-
-#ifndef INC_FACTORY_H
-#define INC_FACTORY_H
-
-/* Access to game and engine factories obtained on plugin load */
-
-typedef void *(*ifacefactory)(const char *name, int *ret);
-extern ifacefactory factory_client, factory_server, factory_engine,
- factory_inputsystem;
-
-#endif
-
-// vi: sw=4 ts=4 noet tw=80 cc=80