diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-03 23:40:31 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-23 20:37:37 +0100 |
commit | 83da606072ce272eb053d4e1497d77e647cfecae (patch) | |
tree | 71d0110881ff8685184c5f4ab720cc8d49c24678 /src/engineapi.c | |
parent | acbd30e0427b16f885f96aed59881ec04eff25bc (diff) |
Revise syntax macros and add a ton of branch hints
My new programming style is branch hints. All non-confusing branches
must be hinted when I can be bothered. It's faster, sometimes, maybe.
Also, start trying to use more signed sizes in at least some of the
places where it makes sense. Unsigned sizes are surprisingly
error-prone!
Diffstat (limited to 'src/engineapi.c')
-rw-r--r-- | src/engineapi.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/engineapi.c b/src/engineapi.c index f3c8c6d..04e6a8c 100644 --- a/src/engineapi.c +++ b/src/engineapi.c @@ -24,6 +24,7 @@ #include "gameinfo.h" #include "gametype.h" #include "intdefs.h" +#include "langext.h" #include "mem.h" // " #include "os.h" #include "vcall.h" @@ -50,7 +51,7 @@ DECL_VFUNC_DYN(void *, GetAllServerClasses) #include <entpropsinit.gen.h> // generated by build/mkentprops.c bool engineapi_init(int pluginver) { - if (!con_detect(pluginver)) return false; + if_cold (!con_detect(pluginver)) return false; pluginhandler = factory_engine("ISERVERPLUGINHELPERS001", 0); if (engclient = factory_engine("VEngineClient015", 0)) { @@ -104,7 +105,7 @@ bool engineapi_init(int pluginver) { gamedata_init(); con_init(); - if (!gameinfo_init()) { con_disconnect(); return false; } + if_cold (!gameinfo_init()) { con_disconnect(); return false; } return true; } |