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authorMichael Smith <mikesmiffy128@gmail.com>2022-05-15 23:05:41 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-05-15 23:05:41 +0100
commit9009f75bf5fd33e13abae5762d31968b39f233c3 (patch)
tree99a65caf9b2199ad4a8d7bbc539867bfea254412 /src/chunklets/fastspin.h
parent831862bec84dde31a0568ec8a2f2b0170e18a973 (diff)
Fix GetEngineBuildNumber and entity property stuff
I still haven't bothered to flesh out all the possible indices for GetEngineBuildNumber but we're back to being able to use it to detect The Last Stand (as a result of some old version testing Aciidz did - thanks again!). This means we can do away with the terrible map file- based hotfix. Also, turns out sst_l4d_testwarp doesn't work if the plugin gets loaded early via VDF because certain SendTable offsets start out negated, so we work around that too now.
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