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authorMichael Smith <mikesmiffy128@gmail.com>2023-08-30 23:18:38 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2023-08-30 23:44:50 +0100
commit464c9398ae49d8faae46f81fb7040155408858f7 (patch)
tree3c8f035e752124a7f9f32179fa01d5c56c9d2439 /src/build
parent8a1c4de9b33128c10378f1938d8a60c071f01ad0 (diff)
Perform very minor load/unload optimisations
Because why not.
Diffstat (limited to 'src/build')
-rw-r--r--src/build/mkentprops.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/build/mkentprops.c b/src/build/mkentprops.c
index fdb6982..9fb2a50 100644
--- a/src/build/mkentprops.c
+++ b/src/build/mkentprops.c
@@ -157,15 +157,7 @@ _( " const char *varname = mem_loadptr(mem_offset(p, off_SP_varname));")
pp - c->props.data < c->props.sz; ++pp) {
F( " %sif (!strcmp(varname, \"%s\")) {", else2, (*pp)->propname)
F( " has_%s = true;", (*pp)->varname)
- // from AM L4D2 SDK headers:
- // > SENDPROP_VECTORELEM makes [offset] negative to start with so we
- // > can detect that and set the SPROP_IS_VECTOR_ELEM flag.
- // apparently if we're loaded via VDF, it hasn't been flipped back
- // yet. just calling abs() on everything as an easy solution.
- // TODO(opt): if we moved this into deferred init we wouldn't need
- // to bother with this, but that might involve untangling more
- // engineapi stuff
-F( " %s = abs(*(int *)mem_offset(p, off_SP_offset));",
+F( " %s = mem_load32(mem_offset(p, off_SP_offset));",
(*pp)->varname)
_( " if (!--needprops) break;")
_( " }")