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author | Willian Henrique <wsimanbrazil@yahoo.com.br> | 2023-11-26 17:46:45 -0300 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-11-26 21:35:57 +0000 |
commit | 44d805746e27c58f906ba73f541abcb363323a75 (patch) | |
tree | 0172780432ab3c4b8c3fd7d186daa29fca648525 /src/build/vec.h | |
parent | 852ff29088e08a9f1673a070f5ff151e23e393ec (diff) |
Hook Key_Event instead of DispatchInputEvent in AC
This fixes a crash in later L4D2 versions caused by the fact we were
unknowingly hooking Key_Event already. Now we hook it all the time on
purpose.
Diffstat (limited to 'src/build/vec.h')
0 files changed, 0 insertions, 0 deletions