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author | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-15 23:05:41 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-15 23:05:41 +0100 |
commit | 9009f75bf5fd33e13abae5762d31968b39f233c3 (patch) | |
tree | 99a65caf9b2199ad4a8d7bbc539867bfea254412 /src/build/skiplist.h | |
parent | 831862bec84dde31a0568ec8a2f2b0170e18a973 (diff) |
Fix GetEngineBuildNumber and entity property stuff
I still haven't bothered to flesh out all the possible indices for
GetEngineBuildNumber but we're back to being able to use it to detect
The Last Stand (as a result of some old version testing Aciidz did -
thanks again!). This means we can do away with the terrible map file-
based hotfix. Also, turns out sst_l4d_testwarp doesn't work if the
plugin gets loaded early via VDF because certain SendTable offsets start
out negated, so we work around that too now.
Diffstat (limited to 'src/build/skiplist.h')
0 files changed, 0 insertions, 0 deletions