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author | Michael Smith <mikesmiffy128@gmail.com> | 2024-05-27 19:58:46 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-05-27 19:58:46 +0100 |
commit | a3a7a637811d3e18506d82a72e634cdc978dd2ee (patch) | |
tree | 55278b90d094058ae03e7007cc5a0d887be8de8d /src/build/cmeta.h | |
parent | 33a9c3eca5bfc972622935cd455972d64eb513a3 (diff) |
Hide custom crosshair in menus/load screens
This isn't perfect logic - the standard crosshair has a lot more cases
where it's not displayed - but it's better than nothing and avoids
looking stupid as often.
In the process, also fix the IConVar virtual table being one entry too
small, which somehow wasn't a problem until it led to vtidx_IsInGame
here getting clobbered and causing hard-to-debug crashes. Woopsy!
Diffstat (limited to 'src/build/cmeta.h')
0 files changed, 0 insertions, 0 deletions