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authorMichael Smith <mikesmiffy128@gmail.com>2022-04-25 04:24:52 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-04-25 04:24:52 +0100
commit117f3ad6ae3fb6df54bc553bd1efbab080d39606 (patch)
tree4afff34653060dd8a15110a10ac4055451f0e448 /src/autojump.c
parent9d1fea271bd823b6dc98feb61992bbe64b95a188 (diff)
Add engine_no_focus_sleep backport, fix codegen
Default gamedata values actually work the way they're supposed to now.
Diffstat (limited to 'src/autojump.c')
-rw-r--r--src/autojump.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/autojump.c b/src/autojump.c
index 6c30df9..a8d7ee2 100644
--- a/src/autojump.c
+++ b/src/autojump.c
@@ -74,7 +74,7 @@ static bool unprot(void *gm) {
bool autojump_init(void) {
// TODO(featgen): auto-check these factories
if (!factory_client || !factory_server) {
- con_warn("autojump: missing required interfaces\n");
+ con_warn("autojump: missing required factories\n");
return false;
}
if (!gamedata_has_vtidx_CheckJumpButton || !gamedata_has_off_mv) {